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ID Category Severity Reproducibility Date Submitted Last Update
0009951 [DCSS] Upload: Graphics minor have not tried 2015-09-12 20:55 2017-12-30 01:17
Reporter roctavian View Status public  
Assigned To
Priority normal Resolution done  
Status closed   Product Branch 0.17 ancient branch
Summary 0009951: Various tile submissions: Trolls, nagas, undead, and others
Description All tiles, L-R:

Trolls: Troll, deep troll, iron troll;
troll earth elementalist, troll shaman, vault troll for wizlab.

Nagas: Naga warrior, naga mage, naga ritualist;
naga sharpshoote, naga, greater naga.

Demons: Crimson imp, white imp, iron imp, shadow imp;
Neqoxec, hellwing, reaper, Grinder;
Ice devil, quasit, sixfirhy, hellion.

Humanoid zombies: kobold, goblin, hobgoblin, gnoll;
Orc, generic humanoid, troll.

Other zombies: rat, jackal, bat;
Quokka, generic snake, hound;
Cockroach, spiders, scorpion.

Skeletons: small humanoid, medium humanoid, large humanoid, troll;
Snakes, frogs, bat, bird/bat

Misc: Humans;
Komodo dragon, black bear, porcupine;
Mana serpent, death ooze, eye of draining.

Many of these tiles are just shape and contrast tweaks -- like the reaper, snake skeleton, mana serpent, and so on.

I wanted to diversify the appearances of early-game undead tiles, because that's where the differences are most relevant. I did see from the chat logs that derived undead are possibly going away, so these might not be necessary.

I'm not super happy about any of the imp tiles, though I've grown partial to this new Grinder -- if only because he matches console colors and is easier to see in-game. Same goes for the shadow imp. If anyone wants to take a go at them, please feel free.

All three human tiles are intended to go in, and I'd like monster generation to draw from them with equal weighting when placing humans in-game. They're intended to look at least a little gender-neutral.

I also made this Donald tile almost a year ago, but never put it in.
Additional Information
Tags No tags attached.
Attached Files png file icon trolls.png [^] (10,072 bytes) 2015-09-12 20:55


png file icon naga.png [^] (8,279 bytes) 2015-09-12 20:55


png file icon demons.png [^] (13,973 bytes) 2015-09-12 20:56


png file icon humanoid.zombies.png [^] (12,880 bytes) 2015-09-12 20:56


png file icon zombies.png [^] (15,269 bytes) 2015-09-12 20:56


png file icon skeletons.png [^] (5,461 bytes) 2015-09-12 20:56


png file icon misc.png [^] (13,578 bytes) 2015-09-12 20:56


png file icon donald.png [^] (3,049 bytes) 2015-09-12 20:57


png file icon demons.undead.png [^] (11,445 bytes) 2016-08-05 09:57


png file icon mostly2s.png [^] (7,300 bytes) 2016-08-06 04:24


png file icon spriggans.png [^] (11,006 bytes) 2016-08-10 04:31

- Relationships

-  Notes
(0029489)
roctavian (developer)
2015-09-12 22:23

Oh yeah -- I included two versions of the bat skeleton tile. The first is based off the shape of regular bats and bat zombies, the second is just a smaller version of the old bat skeleton tile. I don't prefer either, I just don't think the bat skeleton tile needs to be quite so imposing.
(0030491)
PleasingFungus (administrator)
2016-05-17 09:17

Zombies, skeletons & demons are in as of 8b64045943c6 & 2e0a8205fe7d respectively.
(0030864)
roctavian (developer)
2016-08-05 09:59

Several recolorations/ minor edits --
Row 1, L-R: Tzitzimitl, executioner, brimstone fiend, efreet.
Row 2, L-R: Ghoul, bog body, skeletal warrior, rust devil.
(0030866)
roctavian (developer)
2016-08-06 04:25

L-R: Tormentor, cacodemon, hell beast, red devil, balrug.
(0030880)
roctavian (developer)
2016-08-10 04:32

Row 1, L-R: Spriggan, spriggan berserker, spriggan defender, spriggan air mage.
Row 2, L-R: Spriggan druid, spriggan rider, Agnes, the Enchantress.
(0031021)
Brannock (developer)
2016-09-16 20:06

Naga tiles were already updated in https://github.com/crawl/crawl/commit/e53bd43ce0fee7b [^]

I think most of these undead tiles have already been committed.

The rest look good! Do you have these as separate files, or should I just unstitch them so I can commit them? I think the humanoids will need new item offset values too.
(0031026)
Brannock (developer)
2016-09-17 07:57

demons.undead.png has been included as of 27efa5475a96 and 7c9bbd012c65.

I'm slightly concerned about the Agnes and spriggan rider tiles, as they have permanent weapons in their tiles. Beware the Tukima's Dance...? Thoughts?
(0031027)
Brannock (developer)
2016-09-17 09:32

Donald, trolls, and misc.png have all been committed. Humans will spawn evenly distributed among all three colourings.
(0031033)
Brannock (developer)
2016-09-18 02:34

Spriggans (and soul eater) are in a60222dc9 and e7438a5ee56d.

I think your 'mostly2s.png' needs a little bit more work. Should discuss with the other tiles artists.
(0032003)
roctavian (developer)
2017-12-30 01:17

Either complete or superseded by 0011340.

- Issue History
Date Modified Username Field Change
2015-09-12 20:55 roctavian New Issue
2015-09-12 20:55 roctavian File Added: trolls.png
2015-09-12 20:55 roctavian File Added: naga.png
2015-09-12 20:56 roctavian File Added: demons.png
2015-09-12 20:56 roctavian File Added: humanoid.zombies.png
2015-09-12 20:56 roctavian File Added: zombies.png
2015-09-12 20:56 roctavian File Added: skeletons.png
2015-09-12 20:56 roctavian File Added: misc.png
2015-09-12 20:57 roctavian File Added: donald.png
2015-09-12 22:23 roctavian Note Added: 0029489
2016-05-17 09:17 PleasingFungus Note Added: 0030491
2016-08-05 09:57 roctavian File Added: demons.undead.png
2016-08-05 09:59 roctavian Note Added: 0030864
2016-08-06 04:24 roctavian File Added: mostly2s.png
2016-08-06 04:25 roctavian Note Added: 0030866
2016-08-10 04:31 roctavian File Added: spriggans.png
2016-08-10 04:32 roctavian Note Added: 0030880
2016-09-16 20:06 Brannock Note Added: 0031021
2016-09-17 07:57 Brannock Note Added: 0031026
2016-09-17 09:32 Brannock Note Added: 0031027
2016-09-18 02:34 Brannock Note Added: 0031033
2017-12-30 01:17 roctavian Note Added: 0032003
2017-12-30 01:17 roctavian Status new => closed
2017-12-30 01:17 roctavian Resolution open => done
2017-12-30 01:17 roctavian Fixed in Branch => 0.21 development branch


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