Attached Files |
large_themed.des [^] (1,994 bytes) 2014-10-10 20:31 [Show Content] [Hide Content]NAME: kennysheep_kobold_grotto
DEPTH: D:13-, !D:$
TAGS: no_monster_gen
ORIENT: northwest
MONS: big kobold, patrolling kobold demonologist, kobold, plant, lesser demon, halfling att:neutral, silver statue
: dgn.delayed_decay(_G, 'C', 'halfling corpse / halfling skeleton')
KMONS: g = bush
SHUFFLE:!'
NSUBST: ! = 3:C / 4:- / 2:5 / *:z
NSUBST: ' = 2:6 / *:z
NSUBST: . = 10:3 / 4:5
SUBST: .z = .:200 W:35 4:20
KPROP: -C = bloody
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxx!!xxxx'''xxxx'''xxxxxx
xxxx!!!xxx''''xx'''''xxxxx
xxxxxgxxxxggxxxxxggxxxx!!x
xxxxx................xx!!x
xxxx...w..............g!xx
x'x...www.............xxx
x'g....w.........w...xx
x'g..........x1.wWw.1xx
xxx....w....xx.wW7Ww..x
xx....wGw...xx..wWw..xx
xxx.w1.w.1wxxx...w...xx
xxxxww.1.wwxx.1.....1xx
xxxx2***2xxx.......xxx
xxxx**|**1xxxx.....xxx
xxxxxxxxxxxxx.....xxx
xxxxxxxxxxxx....xx
xxx@.xx
ENDMAP
NAME: kennysheep_gozag_temple
DEPTH: Depths, !Depths:$
TAGS: transparent no_monster_gen no_trap_gen no_pool_fixup
ORIENT: centre
KMONS: 1 = patrolling vault guard / patrolling ironheart preserver w:3
KMONS: 2 = vault warden
KMONS: 3 = ironheart preserver
KITEM: | = gold good_item
KITEM: 23 = gold
KFEAT: B = altar_gozag
KFEAT: D = granite_statue
TILE: GD = dngn_golden_statue
: set_feature_name("granite_statue", "golden statue")
COLOUR: cn = yellow
FTILE: .1_Gt = floor_grass
FTILE: $|B}+nc23-D = floor_limestone
FTILE: " = floor_dirt
KFEAT: _ = any shop name:Gozag greed:175
MAP
www @ ccc @ www
wwwG." ccDcc ".Gwww
www..""cc-}-cc""..www
ww..t""cD---Dc""t..ww
ww..."""cc+++cc"""...ww
ww.t.""Gcc$$$ccG"".t.ww
ww..1""cc$$$$$cc""1..ww
w""""""n$$3|2$$n""""""w
@""G.""_n$$|B|$$n_"".G""@
w"""""1n$$2|3$$n1"""""w
ww.."".cc$$$$$cc.""..ww
ww.."".Gcc$$$ccG.""..ww
ww..""...cnnnc...""..ww
ww.."""...1_1..."""..ww
wwt.""""""""""""".tww
wwwt.""""""""""".twww
wwwt...G"""G...twww
www @ www
ENDMAP
gozag_temple 2.des [^] (1,911 bytes) 2014-10-12 01:42 [Show Content] [Hide Content]NAME: kennysheep_gozag_vaults
TAGS: vaults_hard no_item_gen
KMONS: 2 = vault warden
KMONS: 1 = ironheart preserver
KITEM: | = gold good_item
KITEM: 21 = gold
KFEAT: B = altar_gozag
KFEAT: D = granite_statue
TILE: GD = dngn_golden_statue
: set_feature_name("granite_statue", "golden statue")
COLOUR: cn = yellow
FTILE: $|B}+nc21-D = floor_limestone
FTILE: " = floor_hall
KFEAT: _ = antiques shop name:Gozag greed:200 /\
antique weapon shop name:Gozag greed:200 /\
antique armour shop name:Gozag greed:200
MAP
...............
.G.""ccccc"".G.
..""cc-}-cc""..
..""cD---Dc""..
.9""cc+++cc""9.
.""Gcc$$$ccG"".
.""cc$$$$$cc"".
.""n$$2|1$$n"".
."_n$$|B|$$n_".
9""n$$1|2$$n""9
.""cc$$$$$cc"".
.""Gcc$$$ccG"".
."""0cnnnc0""".
.."""""_"""""..
.G.""""""""".G.
...............
ENDMAP
NAME: kennysheep_gozag_temple
DEPTH: Depths, !Depths:$
ORIENT: centre
TAGS: transparent no_monster_gen no_pool_fixup no_item_gen
KMONS: 2 = guardian serpent
KMONS: B = golden dragon
KITEM: | = gold good_item
KITEM: 23 = gold
KFEAT: B = altar_gozag
KFEAT: D = granite_statue
TILE: GD = dngn_golden_statue
: set_feature_name("granite_statue", "golden statue")
COLOUR: cn = yellow
FTILE: .0_Gt = floor_grass
FTILE: $|B}+nc23-D = floor_limestone
FTILE: " = floor_dirt
KFEAT: _ = antiques shop name:Gozag greed:200 /\
antique weapon shop name:Gozag greed:200 /\
antique armour shop name:Gozag greed:200
MAP
www @ ccc @ www
wwwG." ccDcc ".Gwww
www..""cc-}-cc""..www
ww..t""cD---Dc""t..ww
ww..."""cc+++cc"""...ww
ww.t.""Gcc$$$ccG"".t.ww
ww..0""cc$$$$$cc""0..ww
w""""""n$$2|$$$n""""""w
@""G.""_n$$|B|$$n_"".G""@
w""""".n$$$|2$$n."""""w
ww.0"".cc$$$$$cc.""0.ww
ww.."".Gcc$$$ccG.""..ww
ww..""..0cnnnc0..""..ww
ww.."""...._...."""..ww
wwt.""""""""""""".tww
wwwt.""""""""""".twww
wwwt...G"""G...twww
www @ www
ENDMAP
|