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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0008778||[DCSS] Patches||minor||always||2014-07-11 00:02||2014-07-23 10:14|
|Status||closed||Product Branch||0.15 ancient branch|
|Summary||0008778: Minor Abyss fixes|
Fixing a number of small Abyss issues (split into multiple commits each touching a couple of lines, devs please comment if you would rather have this kind of things squashed together).
1. Mostly fixes 0008625, the old map_seen information was not wiped when shifting Abyss.
2. Lua in abyss exit vaults changes part of exit portals into Abyssal stairs, but vault fixup code did not separate Abyssal from other stairs and removed all stairs.
3. Placing abyssal features (exits, altars) should avoid masked (by a bitmap) regions, but this was only working for vaults.
4. Removed unused parameter.
|Tags||No tags attached.|
0001-When-Abyss-shifts-also-shift-player-s-map_seen-infor.patch [^] (1,277 bytes) 2014-07-11 00:02 [Show Content]
0002-Preserve-Abyssal-stairs-when-placing-exit-vaults.patch [^] (1,911 bytes) 2014-07-11 00:02 [Show Content]
0003-Respect-level-generation-mask-when-placing-Abyss-fea.patch [^] (768 bytes) 2014-07-11 00:02 [Show Content]
0004-Remove-unused-variable.patch [^] (1,463 bytes) 2014-07-11 00:03 [Show Content]
In trunk (0.15-a0-1996-gee241d8 through 0.15-a0-1999-gcf9921f), thanks!
You say "mostly fixes 0008625": are you aware of other situations where it still happens? Basically, should we leave that bug open?
As for the commit splitting, I think it's good: I prefer seeing commits like this to huge monolithic ones. Probably I would have gone a little bit further and put the _abyss_place_map fix from the second commit into a separate commit (or folded it with the fourth as a single "Simplify" commit).
You can join multiple commits into one patch file if you want (either cat them, or use format-patch --stdout). I don't have a preference either way: it's slightly easier to download and apply one file, but it's slightly easier to cherry-pick from multiple files.
Thanks for your feedback! As for 8625, there is one remaining issue that I ran into while testing: when you move and an exit comes to view, it is shown on the map, but if the Abyss happens to morph (in world_reacts) and break LOS with the exit before your next turn starts, the discovered exit is not announced until you move so that it becomes visible again. I don't know how to elegantly fix this (apart from calling check_for_interesting_features() both before and after abyss morphing), but in my opinion this is so rare event (and usually the exit is announced one turn later) that the bug could be closed.
One more related note: 0005067 sounds like a similar issue, if that is still open (I never played tiles and don't have time to look at that right now, maybe next week).
|Thanks, closing the other bugs. I think if it gets announced one turn later that is fine.|
|The minimap thing (0005067) doesn't seem to be fixed, BTW.|
|2014-07-11 00:02||mursu||New Issue|
|2014-07-11 00:02||mursu||File Added: 0001-When-Abyss-shifts-also-shift-player-s-map_seen-infor.patch|
|2014-07-11 00:02||mursu||File Added: 0002-Preserve-Abyssal-stairs-when-placing-exit-vaults.patch|
|2014-07-11 00:02||mursu||File Added: 0003-Respect-level-generation-mask-when-placing-Abyss-fea.patch|
|2014-07-11 00:03||mursu||File Added: 0004-Remove-unused-variable.patch|
|2014-07-11 04:56||neil||Note Added: 0026723|
|2014-07-11 04:56||neil||Status||new => resolved|
|2014-07-11 04:56||neil||Fixed in Branch||=> 0.15 development branch|
|2014-07-11 04:56||neil||Resolution||open => done|
|2014-07-11 04:56||neil||Assigned To||=> neil|
|2014-07-11 10:40||mursu||Note Added: 0026728|
|2014-07-19 06:43||neil||Note Added: 0026779|
|2014-07-19 06:45||neil||Note Added: 0026780|
|2014-07-23 10:14||mursu||Status||resolved => closed|
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