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|
ID |
Category |
Severity |
Reproducibility |
Date Submitted |
Last Update |
0008099 |
[DCSS] Upload: Maps and Vaults |
minor |
always |
2014-02-03 21:20 |
2014-03-13 14:17 |
|
Reporter |
coolio |
View Status |
public |
|
Assigned To |
sgrunt |
Priority |
normal |
Resolution |
done |
|
Status |
closed |
|
Product Branch |
0.14 ancient branch |
|
Summary |
0008099: New serial vault: Park |
Description |
Park is a new serial vault that generates wide open areas with lots of trees and bushes.
It works perfectly apart from the amount of vaults generated being highly random, but I don't know how to about fix this. |
Additional Information |
|
Tags |
No tags attached. |
|
Attached Files |
park.des [^] (7,874 bytes) 2014-02-03 21:20 [Show Content] [Hide Content]NAME: serial_park
TAGS: allow_dup extra luniq_serial decor nolayout_encompass
DEPTH: D
{{
local c = 5 + crawl.random2(3)*crawl.random2(2)
hook("post_place", function()
dgn.place_maps{tag="coolio_serial_park", count=c}
end)
}}
NAME: serial_park_central
TAGS: coolio_serial_park
KMONS: 1 = bush
SUBST: F : GGTTT
FTILE: DTG = floor_vault
FTILE: E1t = floor_grass
SUBST: E = .....11t
SUBST: < = ({[
SUBVAULT: H : serial_park_minivault
SUBVAULT: J : serial_park_minivault
MAP
@ @@@
xxx+xxxxxxxx+xxxxxxxxxxxx
x.....x1111D.DtEEttEEEttx
x.....xDDDDD.DEEEtJJJJJtx
x..% .+......DtEEEJJJJJE+
x.....xDDDDD.DEEEEJJJJJEx
x.....xEEEED.DtEEEJJJJJEx
xxxxxxxEEEED.DEEEtJJJJJtx
x11111EEEEED.DtEEttEEEttx
xEEEEEEEEEED.DEEEEEEEEEEx
xEEEEEEEEEED.DtEEEEDDDEEx
xtEtEtEtEtD...DEEED.F.DEx
@xDDDDDDDDD..D..DDDD...DDx@
@+..........D<D..........+@
@xDD...DDDD..D..DDDDDDDDDx@
xED.F.DEEED...DtEtEtEtEtx
xEEDDDEEEEtD.DEEEEEEEEEEx
xEEEEEEEEEED.DEEEEEEEEEEx
xttEEEttEEtD.DEEEEE11111x
xtHHHHHtEEED.DEEEExxxxxxx
xEHHHHHEEEtD.DEEEEx.....x
xEHHHHHEEEED.DDDDDx.....x
xEHHHHHEEEtD......+..%..x
xtHHHHHtEEED.DDDDDx.....x
xttEEEttEEtD.D1111x.....x
xxxxxxxxxxxx+xxxxxxxx+xxx
@@@ @
ENDMAP
NAME: serial_park_gazebo
TAGS: allow_dup coolio_serial_park
DEPTH: D
ORIENT: float
KMONS: 1 = bush
FTILE: D = floor_vault
FTILE: Et1 = floor_grass
#small chance of random altar
SUBST: F : GGGGTTTTVC
SUBST: E = ...11t
SUBVAULT: H : serial_park_minivault
MAP
....
.DDDD.
.D111D.
.D11ccc.........
.D1cc.ccDDDDDDDD.
.D1c.F.cEEEEEEED.
.D1cc.ccEHHHHHED.
.DEEc+cEEHHHHHED.
.DEtD.DtEHHHHHED.
.DEED.DEEHHHHHED.
.DEtD.DtEHHHHHED.
.DDDD.DEEEEEEEED.
.....DDDDDDDDDD.
..........
ENDMAP
NAME: serial_park_square1
TAGS: allow_dup coolio_serial_park
DEPTH: D
ORIENT: float
KMONS: 1 = bush
FTILE: D = floor_vault
FTILE: Et = floor_grass
SUBST: E = ...11t
SUBVAULT: H : serial_park_minivault
MAP
.............
.DDDDDDDDDDD.
.DEEEEEEEEED.
.DEttEEEttED.
.DEtHHHHHtED.
.DEEHHHHHEED.
.DEEHHHHHEED.
.DEEHHHHHEED.
.DEtHHHHHtED.
.DEttEEEttED.
.DEEEEEEEEED.
.DDDDDDDDDDD.
.............
ENDMAP
NAME: serial_park_square2
TAGS: allow_dup coolio_serial_park
DEPTH: D
ORIENT: float
KMONS: 1 = bush
FTILE: DF = floor_vault
FTILE: Et1 = floor_grass
#small chance of random altar
SUBST: F : GGGGTTTTVC<>
SUBST: E = ...11t
MAP
.............
..DDDDD.DDDDD..
.DD111D.D111DD.
.D1EE1D.D1EE1D.
.D1EE1D.D1EE1D.
.D1111D.D1111D.
.DDDDD...DDDDD.
.......F.......
.DDDDD...DDDDD.
.D1111D.D1111D.
.D1EE1D.D1EE1D.
.D1EE1D.D1EE1D.
.DD111D.D111DD.
..DDDDD.DDDDD..
.............
ENDMAP
NAME: serial_park_square3
TAGS: allow_dup coolio_serial_park
DEPTH: D
ORIENT: float
FTILE: D = floor_vault
FTILE: E = floor_grass
SUBST: E = ...11t
SUBVAULT: H : serial_park_minivault
MAP
... ...
.DDD.DDD.
.DEEDDDEED.
.DEHHHHHED.
.DDHHHHHDD.
.DHHHHHD.
.DDHHHHHDD.
.DEHHHHHED.
.DEEDDDEED.
.DDD.DDD.
... ...
ENDMAP
NAME: serial_park_paths
TAGS: coolio_serial_park
DEPTH: D
ORIENT: float
KMONS: 1 = bush
FTILE: DF = floor_vault
FTILE: Et = floor_grass
SUBST: E = ...11t
SUBST: t : tt1
SUBST: F = GT
SUBVAULT: H : serial_park_minivault
MAP
@
............
.DDDDDDDDDD.........
.DttEEEEttD.DDDDDDD.
.DttEEEEttD.DHHHHHD.
.DEEEttEEED.DHHHHHD.
.DEEEttEEED.DHHHHHD.
.DDDDDDDDDD.DHHHHHD.
@............DHHHHHD.
.DDDDD.DDDDDDEEEEED.
.DEEED.DEEEEEEEEEED.
.DEEED.DEEEEEEEEEED.
.DEED...DDDDDDDDDDD.
.DEED.F.............@
.DEED...DDDDDDD.DDD.
.DEEED.DEEEEEtD.DtD.
.DEEED.DEEEEEtD.DtD.
.DDDDDDDDDDDDtD.DtD.
.DWWWWWWWWWWDtD.DtD.
.DWFWWWWWWFWDtD.DtD.
.DWWWWWWWWWWDtD.DtD.
.DDDDDDDDDDDDDD.DtD.
................DDD.
......
@
ENDMAP
NAME: serial_park_avenue1
TAGS: allow_dup coolio_serial_park
DEPTH: D
ORIENT: float
KMONS: 1 = bush
FTILE: DGF = floor_vault
SUBST: F : tt.
FTILE: Et = floor_grass
SUBST: t : tt1
MAP
..................................
.DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD.
....DtEFEtEtEtEFEtEtEtEtEFEtEtEtEFEtD..
@...DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD.@
@.....................................@
@.DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD...@
..DtEFEtEtEtEFEtEtEtEtEFEtEtEtEFEtD....
.DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD.
...................................
ENDMAP
NAME: serial_park_fountain
TAGS: coolio_serial_park
DEPTH: D
ORIENT: float
FTILE: DFGT = floor_vault
FTILE: Et = floor_grass
MAP
......
.DDDDD.
@...............DtEtD.
@.DDDDDDDDDDDDDDDEEED.
@.DtEtEtEtEtEtEtEtEtD.
@.DDDDDDDDDDDDDDDEDDD.
@...............DtD...
..DDDDDDDDDDD..DED.
.DGWWWWWWWWWGD.DtD.
.DWWWWWWWWWWWD.DED.
.DWWWWwwwWWWWD.DtD.
.DWWWwwwwwWWWD.DED.
.DWWwwGwGwwWWD.DtD.
.DWWwwwTwwwWWD.DED.
.DWWwwGwGwwWWD.DtD.
.DWWWwwwwwWWWD.DED.
.DWWWWwwwWWWWD.DtD.
.DWWWWWWWWWWWD.DED.
.DGWWWWWWWWWGD.DtD.
..DDDDDDDDDDD..DDD.
..................
@@@@@
ENDMAP
NAME: serial_park_tiny_pond
TAGS: allow_dup coolio_serial_park
DEPTH: D
ORIENT: float
FTILE: DG = floor_vault
FTILE: Et = floor_grass
SUBST: G = GGTV
MAP
......
.DDDDDD.
.DDWWWWD.
.DGWWWWD.
.DDWWWWD.
.DDDDDD.
......
ENDMAP
NAME: serial_park_tiny_1
TAGS: allow_dup extra coolio_serial_park
DEPTH: D
ORIENT: float
KMONS: 1 = bush
FTILE: E = floor_grass
SUBST: E = .t1
FTILE: D = floor_vault
MAP
..
.DD.
.DEED.
.DEED.
.DD.
..
ENDMAP
NAME: serial_park_tiny_2
TAGS: allow_dup extra coolio_serial_park
DEPTH: D
ORIENT: float
KMONS: 1 = bush
FTILE: E = floor_grass
SUBST: E = .t1
FTILE: D = floor_vault
MAP
..
.DD.
.DEED.
.DEED.
.DEED.
.DEED.
.DD.
..
ENDMAP
NAME: serial_park_minivault_5x5_1
TAGS: serial_park_minivault allow_dup unrand
DEPTH: D
FTILE: DG = floor_vault
SUBST: G = TTTGGt
FTILE: Et = floor_grass
MAP
tEEEt
EEDEE
EDGDE
EEDEE
tEEEt
ENDMAP
NAME: serial_park_minivault_5x5_2
TAGS: serial_park_minivault allow_dup unrand
DEPTH: D
FTILE: t = floor_grass
FTILE: DF = floor_vault
SUBST: F = TTTTWWWGVw
MAP
tDWDt
DWWWD
WWFWW
DWWWD
tDWDt
ENDMAP
NAME: serial_park_minivault_5x5_3
TAGS: serial_park_minivault allow_dup unrand
DEPTH: D
FTILE: t = floor_grass
MAP
tccct
cc0cc
+0%0c
cc0cc
tccct
ENDMAP
NAME: serial_park_minivault_5x5_4
TAGS: serial_park_minivault allow_dup unrand
DEPTH: D
SUBST: C : Ct
FTILE: Et = floor_grass
FTILE: CDT = floor_vault
SUBST: T : TTTTVVDG
MAP
tEEEt
ETDTE
EDCDE
ETDTE
tEEEt
ENDMAP
NAME: serial_park_minivault_5x5_5
TAGS: serial_park_minivault allow_dup unrand
DEPTH: D
KMONS: 1 = plant
FTILE: Et1 = floor_grass
SUBST: 1 = 11.
MAP
tEEEt
E111E
E111E
E111E
tEEEt
ENDMAP
NAME: serial_park_minivault_5x5_6
TAGS: serial_park_minivault allow_dup unrand
DEPTH: D
KMONS: 1 = fungus
SUBST: D = ..1
FTILE: t. = floor_grass
FTILE: 1 = floor_swamp
SUBST: 1 = 111.
MAP
tDDDt
DD1DD
D111D
DD1DD
tDDDt
ENDMAP
NAME: serial_park_minivault_5x5_7
TAGS: serial_park_minivault allow_dup unrand
DEPTH: D
KMONS: 1 = bush
FTILE: E1 = floor_grass
FTILE: T = floor_vault
SUBST: 1 = 111.
MAP
E111E
1EEE1
1ETE1
1EEE1
E111E
ENDMAP
NAME: serial_park_minivault_5x5_8
TAGS: serial_park_minivault allow_dup unrand
DEPTH: D
KMONS: 1 = bush
FTILE: E1 = floor_grass
SUBST: 1 : 11t
MAP
11E11
11E11
EEEEE
11E11
11E11
ENDMAP
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