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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0007544 | [DCSS] Bug Report | minor | always | 2013-09-09 08:43 | 2013-09-09 09:11 | ||||||||
Reporter | savageorange | View Status | public | ||||||||||
Assigned To | Kate | ||||||||||||
Priority | normal | Resolution | done | ||||||||||
Status | resolved | Product Branch | 0.13 ancient branch | ||||||||||
Summary | 0007544: Searing ray interaction with Paralysis makes no sense | ||||||||||||
Description |
The description states "waiting in place and not taking any other action" as what the player needs to do to keep Searing Ray going for the full 3 shots. However, if you cast SR and are then paralyzed, it's like SR is paused for the duration of the paralysis. But either paralysis counts as 'taking any other action' (== Ray status should be cancelled) or it doesn't (== SR should continue to fire during paralysis) Steps to reproduce: 1. Wizmode up a character with Searing Ray 2. Wizard up a Grinder, too 3. Get within 4 squares of Grinder and cast SR 4. Wait until the beam ends 5. If he didn't paralyze you while the ray was active, go back to step 3 (or 2 if he died), until paralysis during SR is achieved. |
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Tags | No tags attached. | ||||||||||||
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