Notes |
(0018662)
evilmike (developer)
2012-07-01 22:39
edited on: 2012-07-01 22:40
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I'm not sure what vault you're talking about. There are some recent ones with gnolls in a forest, but they can't spawn on D:1 (D:2 is valid).
If you can point out the vault, I will take a look at it. If you don't have the name of it, a screenshot is good enough. Otherwise I'm going to close this.
Regarding your two points:
Gnolls can spawn normally on D:1 (packs cannot). A vault that places a small number of gnolls is not unreasonable at this depth. On D:2, packs of gnolls can appear. Gnolls are the sort of monster you'd expect in a large vault on this level.
As for the stashing thing, this is not a concern. You should never have enough items by d:2 that you need to make a stash. And besides that, *any* level with intelligent enemies can have them picking up items... this includes every level in D, whether it has a vault or not.
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(0018664)
giygas (reporter)
2012-07-01 23:00
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Here it is as it appeared in Lair. This also appeared, in another game, on D:1.
* ###(+####???, ,* *
##.f##?.?§g* .?*,
##.###P?§P?*?.? . *
##..##??§??????.??§
##..#.#??.???.???.?*P
####......?..%?...?.? ?$#
...........?8.P.8?.???§?
.##..........)???..??§??#
##......??..??@??.?.P>#
#........P?..??.?P?.?.#
##......#?.??.??)??.??#
*#......#.???.(?.?h?.?#
#.......?..??P?(.P??..#
###..#.#?.?.?..(P.??.?*
# #..###????????))?P??
## ##. #.?P?.???.?..?#
.## ,.+* #...??.§???..#
Also, despite stashing not being a problem, a gnoll vault in lair does not seem to fit in with the flavor of lair. |
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(0018665)
neil (administrator)
2012-07-01 23:17
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There were already intelligent creatures in Lair, anyway: uniques, and some guardians of the Snake and Shoals entrances. If you care enough to stash on Lair:2 instead of Lair:1, you should also care enough to clear the level, at which point you'll only have the usual unintelligent Lair spawns (at least until the OOD timer hits).
That said, I can see the argument for keeping the number intelligent creatures in Lair to a minimum. |
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(0022513)
mumra (developer)
2013-04-30 20:32
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Does anyone know which vault this is? I can't agree that Lair:2 is a bug, but if it's spawning on D:1 that's a problem. Otherwise we should close this issue. |
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(0022521)
sgrunt (administrator)
2013-05-01 18:27
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I remember looking briefly into this at the time this was reported; it was one of wad's woods vaults (then recently added) for which the depth was subsequently adjusted - in particular, the ones that place gnolls no longer place in D at all, and have an extremely low weight for their placement in Lair.
I think we can safely close this. |
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(0022522)
mumra (developer)
2013-05-01 18:28
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Closing per sgrunt's comment |
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