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ID Category Severity Reproducibility Date Submitted Last Update
0001251 [DCSS] Upload: Graphics feature have not tried 2010-04-02 22:31 2012-07-23 13:19
Reporter Porkchop View Status public  
Assigned To Galefury
Priority normal Resolution won't do  
Status resolved   Product Branch 0.7 ancient branch
Summary 0001251: Simulacra and Spectral tiles pack
Description Here is the set, note: I believe there is option to change opacity between frames in tiles? the green spectral things would look great shifting between 60-80% opacity if that is an option. Also added hippogriff/wyvern and recolored generic humanoid sims from white to icy cyan to match the set.
Additional Information
Tags has patch, tiles
Attached Files zip file icon simspecpack.zip [^] (103,918 bytes) 2010-04-02 22:31
png file icon spectral_bat_prototypes.png [^] (2,268 bytes) 2010-04-05 21:50


png file icon pixeled_simulacra.png [^] (5,219 bytes) 2010-04-30 10:58

- Relationships

-  Notes
(0003969)
jpeg (manager)
2010-04-05 21:49

He, we didn't even commission the frogs and hippogriffs, but thanks, we'll be using them anyway.

One thing: I really like the look of the original spectral things and feel the new spectrals are a bit too pale (especially if we make them see-through as we're considering). Do you think you could brighten the colours?
I'll attach an image of the spectral thing and a few spectral bats as an example of what I mean.

The simulacra are a bit lacking in depth but otherwise look very good.

In any case, thank you! :D
(0004006)
LoginError (reporter)
2010-04-06 22:54
edited on: 2010-04-06 22:55

Those look good, I guess I'll have to make a zombie frog and wyvern now, so that the packs match. Edit: hippogriff too.

(0004483)
jpeg (manager)
2010-04-28 18:01

Spectral monster tiles are in now. Thanks again!
(0004504)
jpeg (manager)
2010-04-30 11:02

For the simulacra, I rather like the crystalline look of the old simulacra tiles. I've been experimenting with pixelizing Porkchop's tiles, then modifying the images to make them less blocky, and then adding whitish highlights, but it's a lot of work and I'm not satisfied with the results either. Examples attached.
(0004505)
due (developer)
2010-04-30 12:59

I like the crystalline bat, though seems to have lost most of its definition...
(0015537)
KiloByte (manager)
2011-10-25 12:29

jpeg: I pushed my old experiments for auto-generating the tiles as wip-simulacra-tiles. Most look abysmal, but that's mostly because source tiles use dark grey rather than real black for contour lines. Upon editing the zombies, the effect is far better.
(0019185)
Galefury (updater)
2012-07-23 13:19
edited on: 2012-07-23 13:27

Simulacra from 5643 are in instead.

Edit: spectrals too.


- Issue History
Date Modified Username Field Change
2010-04-02 22:31 Porkchop New Issue
2010-04-02 22:31 Porkchop File Added: simspecpack.zip
2010-04-02 22:31 Porkchop Tag Attached: has patch
2010-04-02 22:31 Porkchop Tag Attached: tiles
2010-04-05 21:49 jpeg Note Added: 0003969
2010-04-05 21:50 jpeg File Added: spectral_bat_prototypes.png
2010-04-06 22:54 LoginError Note Added: 0004006
2010-04-06 22:55 LoginError Note Edited: 0004006
2010-04-28 18:01 jpeg Note Added: 0004483
2010-04-30 10:58 jpeg File Added: pixeled_simulacra.png
2010-04-30 11:02 jpeg Note Added: 0004504
2010-04-30 12:59 due Note Added: 0004505
2010-11-28 16:50 jpeg Category FR: Graphics => Upload: Graphics
2011-10-20 20:45 Cryptic Status new => assigned
2011-10-20 20:45 Cryptic Assigned To => galehar
2011-10-25 00:28 galehar Assigned To galehar =>
2011-10-25 00:28 galehar Status assigned => acknowledged
2011-10-25 05:26 evktalo Status acknowledged => assigned
2011-10-25 05:26 evktalo Assigned To => evktalo
2011-10-25 12:29 KiloByte Note Added: 0015537
2012-02-15 13:10 evktalo Assigned To evktalo =>
2012-02-15 13:10 evktalo Status assigned => acknowledged
2012-07-23 13:19 Galefury Note Added: 0019185
2012-07-23 13:19 Galefury Status acknowledged => resolved
2012-07-23 13:19 Galefury Resolution open => won't do
2012-07-23 13:19 Galefury Assigned To => Galefury
2012-07-23 13:27 Galefury Note Edited: 0019185


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