Notes |
(0033602)
aidanholm (developer)
2019-11-25 15:10
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This is likely due to the check in _list_bribable_branches() that you have seen the stair. You're playing in wizmode, so i'm guessing you never saw any branch upstairs, instead warping directly with &~. You could confirm this by checking the dungeon overview screen. |
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(0033603)
sdynet (reporter)
2019-11-25 15:54
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In accordance with your opinion, I went and checked. You were almost right. Except for Pandemonium. I approached here normally. But no bribe information was displayed here. |
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(0033783)
ebering (developer)
2020-05-02 04:31
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I don't currently have time to implement the fix, but the current use of stair_level knowledge is a hack. The correct solution is to extract the branch collecting logic in _get_seen_branches and _get_unseen_branches from the string formatting parts inside dgn-overview.cc and then export a function that provides a list of "possible branches" and iterate over those branches instead of the branch_iterator.
This will sync the list in Gozag's extra pane with ^O. |
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