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ID Category Severity Reproducibility Date Submitted Last Update
0010599 [DCSS] Bug Report minor always 2016-08-07 21:11 2017-02-06 04:37
Reporter Brannock View Status public  
Assigned To Brannock
Priority normal Resolution done  
Status resolved   Product Branch 0.19 ancient branch
Summary 0010599: When the player wakes up before they would have acted again, they do not get a warning/force-more for falling asleep.
Description Bug discovered while testing a new monster.

Bug is reproducible in wizmode with Aizul, satyrs, or another monster that will sleep the player. Summon several jackals (or another fast monster) to accompany Aizul. Pass turns while surrounded. If Aizul sleeps you and a jackal bites you and causes damage to wake you up, *before* you would otherwise have acted again, you do not get a warning flash or a force_more.
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-  Notes
(0031160)
PleasingFungus (administrator)
2016-10-20 19:08

Is this actually a bug? There's no default force_more, just a more() in main.cc (line 2558 at time of writing, in world_reacts()) so you notice if you're incapacitated for multiple turns. But if you're woken up before you would've acted again, you don't actually lose any turns...
(0031468)
Brannock (developer)
2017-02-06 04:37

"Fixed" in d12c374de702 by adding a default force_more.

- Issue History
Date Modified Username Field Change
2016-08-07 21:11 Brannock New Issue
2016-10-20 19:08 PleasingFungus Note Added: 0031160
2017-02-06 04:37 Brannock Note Added: 0031468
2017-02-06 04:37 Brannock Status new => resolved
2017-02-06 04:37 Brannock Fixed in Branch => 0.20 development branch
2017-02-06 04:37 Brannock Resolution open => done
2017-02-06 04:37 Brannock Assigned To => Brannock


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