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ID Category Severity Reproducibility Date Submitted Last Update
0009930 [DCSS] Bug Report minor sometimes 2015-08-31 03:40 2016-02-29 07:07
Reporter rchandra View Status public  
Assigned To PleasingFungus
Priority normal Resolution done Local or Remote Remote
Status resolved   Operating System CSZO
Projection none   Console or Tiles Console
ETA none Fixed in Branch 0.18 ancient branch Product Branch 0.17 ancient branch
  Product Version 0.17-a0-1738-g82cdc46
Summary 0009930: dumb enemies can shout
Description I had recited (Zin) at some orcs, and left them. When I come back some are marked as "dumb". I stab them, and they shout before dying. Learndb has no entry for "dumb" so I'm not sure if it means something else in crawl, particularly since "mute" is also a status.
Steps To Reproduce
Additional Information
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-  Notes
(0029444)
Xentronium (reporter)
2015-08-31 12:49

I'd assume "dumb" means they can't hear (lower chance to notice you) but can still speak (shout) if they notice you.
(0029446)
wheals (administrator)
2015-08-31 16:27

That would be "deaf."
(0029719)
ebering (developer)
2015-11-01 20:22

Dumb is an almost synonym for Paralyzed in the codebase because long ago someone didn't want to type out stupefied or perhaps stupefied is a separate effect.

Fun fact, both paralyzed and dumb monsters are perfectly allowed to shout, even though can_act() returns false for them!
(0030242)
PleasingFungus (administrator)
2016-02-29 07:07

Fixed in 421e043, thanks!

- Issue History
Date Modified Username Field Change
2015-08-31 03:40 rchandra New Issue
2015-08-31 12:49 Xentronium Note Added: 0029444
2015-08-31 16:27 wheals Note Added: 0029446
2015-11-01 20:22 ebering Note Added: 0029719
2016-02-29 07:07 PleasingFungus Note Added: 0030242
2016-02-29 07:07 PleasingFungus Status new => resolved
2016-02-29 07:07 PleasingFungus Fixed in Branch => 0.18 development branch
2016-02-29 07:07 PleasingFungus Resolution open => done
2016-02-29 07:07 PleasingFungus Assigned To => PleasingFungus


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