Description |
On startup if you select Human, then Hunter, the game crashes. Repeatable. If you start choosing another type (say Human, Beserker), then back up to Human, and select Hunter, the crash does not happen. |
Attached Files |
crash--20140519-164426.txt [^] (4,643 bytes) 2014-05-19 23:52 [Show Content] [Hide Content]Version: Dungeon Crawl Stone Soup 0.14.1
Platform: Windows
Bits: 32
Game mode: normal
Tiles: yes
Command line: C:\Program Files\Crawl\crawl-tiles.exe
RC options:
restart_after_game = true
Unable to get stack trace on this platform.
Unable to get stack trace on this platform.
Compilation info:
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Compiled with GCC 4.6.3 on Apr 28 2014 at 09:11:22
Build platform: x86_64-linux-gnu
Platform: i686-w64-mingw32
CFLAGS: -O2 -flto=jobserver -fwhole-program -pipe -Wall -Wformat-security -Wmissing-declarations -Wredundant-decls -DWINMM_PLAY_SOUNDS -DUSE_TILE -DUSE_TILE_LOCAL -DUSE_SDL -DUSE_GL -DUSE_FT -Wundef -Wno-array-bounds -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -isystem contrib/install/i686-w64-mingw32/include -Iutil -I. -Irltiles -isystem contrib/install/i686-w64-mingw32/include/SDL -isystem contrib/install/i686-w64-mingw32/include/freetype2 -DWIZARD -DASSERTS -DPROPORTIONAL_FONT="dat/tiles/DejaVuSans.ttf" -DMONOSPACED_FONT="dat/tiles/DejaVuSansMono.ttf" -DREGEX_PCRE -DCLUA_BINDINGS -DSAVE_DIR_PATH="~/crawl"
LDFLAGS: -O2 -flto=jobserver -fwhole-program
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Place info:
branch = 0, depth = 1
Level id: D:1
Level build method = ABSENT, level layout type = ABSENT, absdepth0 = 0
Markers:
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Messages:
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Game state:
mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0
io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0:
seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0
prev_cmd = CMD_NO_CMD
repeat_cmd = CMD_NO_CMD
Player:
{{{{{{{{{{{
Name: []
Species: Yak
Job: Unemployed
class_name:
HP: 0/0; mods: 0/0
MP: 0/0; mods: 0/0
Stats: 0 (0) 0 (0) 0 (0)
Position: (0, 0) <OoB>, god: No God (0), turn_is_over: 0, banished: 0
Skills (mode: auto)
Name | can_train | train | training | level | points | progress
Fighting | | 0 | 0 | 0 | 0 | 0/0
Short Blades | | 0 | 0 | 0 | 0 | 0/0
Long Blades | | 0 | 0 | 0 | 0 | 0/0
Axes | | 0 | 0 | 0 | 0 | 0/0
Maces & Flails | | 0 | 0 | 0 | 0 | 0/0
Polearms | | 0 | 0 | 0 | 0 | 0/0
Staves | | 0 | 0 | 0 | 0 | 0/0
Slings | | 0 | 0 | 0 | 0 | 0/0
Bows | | 0 | 0 | 0 | 0 | 0/0
Crossbows | | 0 | 0 | 0 | 0 | 0/0
Throwing | | 0 | 0 | 0 | 0 | 0/0
Armour | | 0 | 0 | 0 | 0 | 0/0
Dodging | | 0 | 0 | 0 | 0 | 0/0
Stealth | | 0 | 0 | 0 | 0 | 0/0
Stabbing | | 0 | 0 | 0 | 0 | 0/0
Shields | | 0 | 0 | 0 | 0 | 0/0
Traps | | 0 | 0 | 0 | 0 | 0/0
Unarmed Combat | | 0 | 0 | 0 | 0 | 0/0
Spellcasting | | 0 | 0 | 0 | 0 | 0/0
Conjurations | | 0 | 0 | 0 | 0 | 0/0
Hexes | | 0 | 0 | 0 | 0 | 0/0
Charms | | 0 | 0 | 0 | 0 | 0/0
Summonings | | 0 | 0 | 0 | 0 | 0/0
Necromancy | | 0 | 0 | 0 | 0 | 0/0
Translocations | | 0 | 0 | 0 | 0 | 0/0
Transmutations | | 0 | 0 | 0 | 0 | 0/0
Fire Magic | | 0 | 0 | 0 | 0 | 0/0
Ice Magic | | 0 | 0 | 0 | 0 | 0/0
Air Magic | | 0 | 0 | 0 | 0 | 0/0
Earth Magic | | 0 | 0 | 0 | 0 | 0/0
Poison Magic | | 0 | 0 | 0 | 0 | 0/0
Invocations | | 0 | 0 | 0 | 0 | 0/0
Evocations | | 0 | 0 | 0 | 0 | 0/0
Spell bugs:
Durations:
Attributes:
Mutations:
Inventory bugs:
Equipment:
}}}}}}}}}}}
Screenshot:
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clua stack:
dlua stack:
Lua persistent data:
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Lua marker contents:
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