Anonymous | Login | 2024-04-24 02:57 CEST |
Main | My View | View Issues | Change Log | Wiki | Tavern | News |
Viewing Issue Advanced Details [ Jump to Notes ] [ Wiki ] | [ View Simple ] [ Issue History ] [ Print ] | ||||||||||||
ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0008471 | [DCSS] Bug Report | minor | always | 2014-04-30 04:24 | 2017-07-24 05:18 | ||||||||
Reporter | crate | View Status | public | ||||||||||
Assigned To | gammafunk | ||||||||||||
Priority | normal | Resolution | done | Local or Remote | Remote | ||||||||
Status | resolved | Operating System | CAO | ||||||||||
Projection | none | Console or Tiles | Console | ||||||||||
ETA | none | Fixed in Branch | 0.21 ancient branch | Product Branch | 0.15 ancient branch | ||||||||
Product Version | 0.15-a0-225-ga4013df | ||||||||||||
Summary | 0008471: travel_avoid_terrain = shallow water makes shallow and deep water identical on X | ||||||||||||
Description |
This is problematic for what should be obvious reasons. Even if it's not actually a bug it feels like one (and confused me for quite a while after I enabled the above option). I cannot find a way to adjust the colours of either shallow or deep water via the appropriate rcfile settings to override this behaviour. |
||||||||||||
Steps To Reproduce | |||||||||||||
Additional Information | |||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
|
Mantis 1.1.8[^] Copyright © 2000 - 2009 Mantis Group |