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ID Category Severity Reproducibility Date Submitted Last Update
0008471 [DCSS] Bug Report minor always 2014-04-30 04:24 2017-07-24 05:18
Reporter crate View Status public  
Assigned To gammafunk
Priority normal Resolution done Local or Remote Remote
Status resolved   Operating System CAO
Projection none   Console or Tiles Console
ETA none Fixed in Branch 0.21 ancient branch Product Branch 0.15 ancient branch
  Product Version 0.15-a0-225-ga4013df
Summary 0008471: travel_avoid_terrain = shallow water makes shallow and deep water identical on X
Description This is problematic for what should be obvious reasons. Even if it's not actually a bug it feels like one (and confused me for quite a while after I enabled the above option).

I cannot find a way to adjust the colours of either shallow or deep water via the appropriate rcfile settings to override this behaviour.
Steps To Reproduce
Additional Information
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(0031737)
gammafunk (administrator)
2017-07-24 05:18

0.21-a0-143-g1ab7d47 added option tc_forbidden defaulting to light cyan for travel-forbidden squares that are otherwise safely traversable. Now shallow water will be light cyan and deep water/lava cyan, which should fix the ambiguity issue. Feel free to reopen the bug if there are any issues.

- Issue History
Date Modified Username Field Change
2014-04-30 04:24 crate New Issue
2017-07-24 05:18 gammafunk Note Added: 0031737
2017-07-24 05:18 gammafunk Status new => resolved
2017-07-24 05:18 gammafunk Fixed in Branch => 0.20 development branch
2017-07-24 05:18 gammafunk Resolution open => done
2017-07-24 05:18 gammafunk Assigned To => gammafunk


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