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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0007868 | [DCSS] Bug Report | minor | always | 2013-12-16 13:23 | 2013-12-18 07:27 | ||||||||
Reporter | LordLovebone | View Status | public | ||||||||||
Assigned To | neil | ||||||||||||
Priority | normal | Resolution | done | Local or Remote | Both | ||||||||
Status | resolved | Operating System | All | ||||||||||
Projection | none | Console or Tiles | Both | ||||||||||
ETA | none | Fixed in Branch | 0.13 ancient branch | Product Branch | 0.14 ancient branch | ||||||||
Product Version | 0.14-a0-1519-gc5e2f7f | ||||||||||||
Summary | 0007868: commanding enslaved monsters to retreat allows player to attack them without breaking charm | ||||||||||||
Description |
Seems like a possible bug/exploit 1) enslave any creature 2) command creature to Retreat (preferably player can stand in hall way and block hall way and make the creature retreat to a point blocked by the character) 3) The enslaved minion will just stand in front of you while you attack it, attacking it does not break enslavement. (if not ordered to retreat, it will break charm if you damage it) Basically enslavement+retreat is a very safe method of killing extremely strong enemies since enslavement has a much longer duration than other disable spells. |
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Steps To Reproduce | |||||||||||||
Additional Information | |||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | 0001-Allow-retreating-allies-to-go-hostile-when-attacked.patch [^] (884 bytes) 2013-12-16 20:11 [Show Content] | ||||||||||||
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