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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0007741||[DCSS] Bug Report||major||have not tried||2013-11-13 02:37||2013-11-14 02:54|
|Priority||normal||Resolution||done||Local or Remote||Remote|
|Projection||none||Console or Tiles||Console|
|ETA||none||Fixed in Branch||0.14 ancient branch||Product Branch||0.14 ancient branch|
|Summary||0007741: Vaults branch does not exist in game after dungeon-split merge|
I started this game prior to the introduction of the "Depths" lower-dungeon replacement.
From the in-game log:
50168 | Lair:2 | Upgraded the game from 0.14-a0-806-g7df33cc to
This marks the spot where I transitioned the save from pre-Depths to post-Depths. It's worth noting that at this point, I had already been as deep as D:17 (at least), and so had already gone through the runelock.
I had not been to D:27 yet, but as of the backed-up save (linked below), I have been, just to see if Zot exists. I magic mapped the level and found three portals, and |amethyst confirmed for me that one of them is Zot.
And yes, I've fully explored all of D below D:14 (except for D:27), and found all three stairs on each (although only one down stair is on D:14, there are three up stairs on D:15).
I've also explored all of Spider and Swamp, Orc, Lair, the Temple, and partially explored Slime 1-2. I haven't explored Elf, Vaults (obviously), Crypt, Forest, Tomb, Zot, Hells, or Pan, and haven't been sent to the Abyss.
Link to save: https://dobrazupa.org/saves/swinepaste-crawl-git-5210f43197-131113-0122.tar.bz2 [^]
|Steps To Reproduce|
|Tags||No tags attached.|
|The Vaults entrance was supposed to be on D:20, but G-Flex had not yet visited D:20 before transferring the save to post-split. The Depths entrance was generated on D:27 (D:$) after the transfer, but it was a mimic (intentionally, I think, the same as Lair branch entrances on the wrong level). D:27 did have a portal to zot without an entry vault.|
|I edited G-Flex's save to add the Vaults portal on D:20 where it was supposed to be.|
|It's worth noting that when I went into Vaults (with the fixed save; see above notes), Crypt and Blade appeared as they should have, and autoexplore seems to be working okay. Crypt and Blade are also listed correctly on the ^g and ^o menus. It was only showing Crypt before I found it (and not Forest as well), but that seems to be due to another bug.|
In my tests before pushing the split, it went ok, but it turned out I missed the case when a vault failed to place. Grunt has already fixed this in 0.14-a0-836-g5210f43, all that's left is how to fix affected games.
And a minor issue of Vaults showing at D:5 on ^o.
|Added a shim to fix old saves.|
|Hrm. What about hell/pan/abyss portals? I've fully explored all of D and have found a bunch of Pandemonium portals but none to Abyss or Hell. This makes Abyss theoretically accessible (through pan or banishment/distortion unwielding), but not Hell.|
|2013-11-13 02:37||G-Flex||New Issue|
|2013-11-13 02:42||neil||Note Added: 0024393|
|2013-11-13 02:49||neil||Note Added: 0024394|
|2013-11-13 04:19||G-Flex||Note Added: 0024396|
|2013-11-13 08:50||KiloByte||Note Added: 0024400|
|2013-11-13 15:00||KiloByte||Note Added: 0024402|
|2013-11-13 15:00||KiloByte||Status||new => resolved|
|2013-11-13 15:00||KiloByte||Fixed in Branch||=> 0.14 development branch|
|2013-11-13 15:00||KiloByte||Resolution||open => done|
|2013-11-13 15:00||KiloByte||Assigned To||=> KiloByte|
|2013-11-14 02:54||G-Flex||Note Added: 0024407|
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