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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||
0007378 | [DCSS] Bug Report | minor | have not tried | 2013-07-21 22:54 | 2013-08-05 02:08 | ||
Reporter | jejorda2 | View Status | public | ||||
Assigned To | neil | ||||||
Priority | normal | Resolution | done | Local or Remote | Remote | ||
Status | closed | Operating System | CSZO | ||||
Projection | none | Console or Tiles | Console | ||||
ETA | none | Fixed in Branch | 0.13 ancient branch | Product Branch | 0.13 ancient branch | ||
Product Version | 0.13-a0-2488-g1078ce8 | ||||||
Summary | 0007378: Coagulating blood should stay dropped | ||||||
Description |
If I drop an item, then autoexplore, I don't pick the item up before exploring. This is expected and good. If I drop a potion of blood, wait for it to turn into a potion of coagulated blood, then autoexplore, i pick up the coagulated blood before exploring. This is unexpected and undesirable. It's unexpected because it's different from how other items work. It's undesirable because I can't think of a situation when I would want to drop blood, but I would want to pick up coagulated blood. I guess that when the blood coagulates, the code destroys the potions of blood and creates new potions of coagulated blood, and the new potions aren't flagged as something the player has dropped. If I have 20 potions of blood, and I drop 15 of them to save weight, then rest, then explore, I don't want to pick up 15 potions of coagulated blood. |
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Tags | No tags attached. | ||||||
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