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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||
0007292 | [DCSS] Upload: Graphics | feature | N/A | 2013-07-02 06:04 | 2014-12-08 07:50 | ||
Reporter | Bloax | View Status | public | ||||
Assigned To | |||||||
Priority | normal | Resolution | done | Local or Remote | Local | ||
Status | closed | Operating System | Other | ||||
Projection | none | Console or Tiles | Tiles | ||||
ETA | none | Fixed in Branch | 0.16 ancient branch | Product Branch | 0.13 ancient branch | ||
Product Version | |||||||
Summary | 0007292: BOOOOULDER FOOOORM tiles | ||||||
Description | <mumra> could you mantis them for me so i don't forget or lose them when i finish boulder form off? | ||||||
Steps To Reproduce | |||||||
Additional Information | |||||||
Tags | No tags attached. | ||||||
Attached Files |
Boulder1c.png [^] (2,067 bytes) 2013-07-02 06:04
Boulder2c.png [^] (2,256 bytes) 2013-07-02 06:04 Boulder3c.png [^] (1,983 bytes) 2013-07-02 06:04 Boulder4c.png [^] (2,126 bytes) 2013-07-02 06:04 Boulder5c.png [^] (2,005 bytes) 2013-07-02 06:04 |
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Notes | |
(0023370) pubby (reporter) 2013-07-02 13:47 |
For a suggestion, I think both the contrast and saturation could be turned down a bit: http://i.imgur.com/g0Vbdvc.png [^] They are good tiles, it's just that I've never seen a boulder with that shade or with a specular highlight. |
(0023383) KiloByte (manager) 2013-07-03 20:53 |
_Realistic_ tiles would use similar shades. Yet those are useless in a tile-based game, which requires clarity. That's why we don't just scale photographs down. Thus, I'd go contrary to pubby's advice. (I'm not an authority here, ontoclasm and other tile folks are.) |
(0028034) roctavian (developer) 2014-12-08 07:50 |
Closed. |
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