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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0007161 | [DCSS] Bug Report | minor | sometimes | 2013-06-05 08:26 | 2013-06-05 20:32 | ||||||||
Reporter | qoala | View Status | public | ||||||||||
Assigned To | DracoOmega | ||||||||||||
Priority | normal | Resolution | done | Local or Remote | Remote | ||||||||
Status | resolved | Operating System | CSZO | ||||||||||
Projection | none | Console or Tiles | Console | ||||||||||
ETA | none | Fixed in Branch | 0.13 ancient branch | Product Branch | 0.13 ancient branch | ||||||||
Product Version | 0.13-a0-1358-g20c23f8 | ||||||||||||
Summary | 0007161: Lamp of Fire: Range Check Error | ||||||||||||
Description |
A friend of mine (CSZO account: rubinko) has repeatedly been getting a crash involving the lamp of fire in Sprint. He has a number of each elemental evoker and frequently uses the lot of them for hard fights (perhaps their recharge should be reduced in sprint, but that's separate), but every so often when a lamp of fire is evoked the game crashes. He's using them often, so it seems to only effect the lamp. It doesn't happen every time, but after 8 crashes, it seems his save is well setup to test the bug if one simply runs around spamming the elemental evokables. The error shown in ##crawl-dev logs is: "rubinko (L15 SpEn) ERROR: range check error (-1 / 80) (D (Sprint))" He backed up his sprint save on CSZO. (Due to spotty autosaving in sprint, item and monster placement has largely reset while leaving his inventory intact, but that's unrelated) All 8 crash logs at http://dobrazupa.org/morgue/rubinko/ [^] are related. |
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Steps To Reproduce | |||||||||||||
Additional Information | |||||||||||||
Tags | has patch | ||||||||||||
Attached Files | lampofire_bounds.patch [^] (1,985 bytes) 2013-06-05 11:00 [Show Content] | ||||||||||||
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