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ID Category Severity Reproducibility Date Submitted Last Update
0006181 [DCSS] Upload: Graphics minor have not tried 2012-09-06 10:27 2014-12-08 07:49
Reporter white_noise View Status public  
Assigned To
Priority normal Resolution done Local or Remote Local
Status closed   Operating System Windows
Projection none   Console or Tiles Tiles
ETA none Fixed in Branch 0.16 ancient branch Product Branch 0.12 ancient branch
  Product Version
Summary 0006181: Water, grass and sand cuts.
Description It is for feature discussed here: https://crawl.develz.org/tavern/viewtopic.php?p=74773#p74773 [^]
If someone want to experiment with it, here's some cuts.
The order is:
shallow water, grass
deep water, sewage
ocean, deep sewage
sand
Steps To Reproduce
Additional Information
Tags No tags attached.
Attached Files png file icon cuts.png [^] (142,462 bytes) 2012-09-06 10:27

- Relationships

-  Notes
(0019970)
KiloByte (manager)
2012-09-06 11:30

Sorry, but I think that's a bad idea. It is vital for every square to be obviously water or land, and thus a water square needs to be covered in, let's say, 90%. In these tiles you have water with as little coverage as Note: 0000015% (a wild eyeball guesstimate).
(0019971)
white_noise (reporter)
2012-09-06 11:54
edited on: 2012-09-06 11:54

Have you visited the tavern through link I gave? There is initial idea, a preview and some suggestions. I didn't copied it here because of this link.
Anyway, it is not exact cell tiles. It is pieces from which tiles supposed to be built. I think most of them will cover 90%. Well, maybe some cells will be 85%, but another one can be 105%. In any case it's pretty clear which cell it is, ground or water.

(0019972)
KiloByte (manager)
2012-09-06 12:39

A tile has to be put into the square it is placed on, your example has them displaced by half of a tile's size. This was recently tried with icy stone (with an overflow 2 pixels wide) and it led to minor artefacts in local tiles, bigger breakage in webtiles. Without a significant code overhaul, a tile needs to stay within it boundaries.

It is possible to add overlays to neighbouring tiles, but that adds complexity and information leaks, I doubt it's worth it. Let's keep water from leaking. Also, there's a planned race (djinn) who are hurt by water; tiles you are proposing resemble Slime borders, which may confuse people into thinking standing next to water is bad.
(0019973)
white_noise (reporter)
2012-09-06 12:48

Ok then. It's no big deal. Forget about it, or save it for the better days.

By the way, it may be a good idea if djinn will get hurt a bit while standing next to water. By moist air and splatters. It can serve as warning.
(0028032)
roctavian (developer)
2014-12-08 07:48

Unnecessary and somewhat obsoleted over the years.

- Issue History
Date Modified Username Field Change
2012-09-06 10:27 white_noise New Issue
2012-09-06 10:27 white_noise File Added: cuts.png
2012-09-06 11:30 KiloByte Note Added: 0019970
2012-09-06 11:54 white_noise Note Added: 0019971
2012-09-06 11:54 white_noise Note Edited: 0019971
2012-09-06 12:39 KiloByte Note Added: 0019972
2012-09-06 12:48 white_noise Note Added: 0019973
2013-03-29 06:27 mumra Issue Monitored: mumra
2014-12-08 07:48 roctavian Note Added: 0028032
2014-12-08 07:48 roctavian Status new => closed
2014-12-08 07:49 roctavian Resolution open => done
2014-12-08 07:49 roctavian Fixed in Branch => 0.16 development branch


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