Attached Files |
float.txt [^] (29,194 bytes) 2012-08-18 00:49 [Show Content] [Hide Content]NAME: minmay_small_thing
DEPTH: D:4-8
ORIENT: float
SUBST: 9 = 999.
MAP
xxxxxxxxxx
xx........@
x..xx.x.x.x
x.xx.xxxxxx
x..xx.x.x.x
xx..xx.x.xx
xx.xxxxx.x
xx..x*.x.xx
x..xxx.x.*x
xx...9.9.xx
xxxxxxxxx
ENDMAP
NAME: minmay_crossroads
DEPTH: D:4-8
ORIENT: float
SUBST: 0 = 0.
MAP
xxxxxxx
x@.0.@xx xxx....{x
xx..0..xxxx.....xxx
xx.....x.....xxx
xx........xxx
xxx.....xxx
xxx........xx
xxx.....x.....xx
xxx.....xxxx..0..xx
x}....xxx xx@.0.@x
xxxxxxx
ENDMAP
NAME: minmay_spiral_squares
DEPTH: D:12-26
ORIENT: float
SUBST: 0 = 0., 9 = 9.
SUBST: x : x:7 c:1 v:1 b:1
MAP
x@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x.x|+......+.....+....+...+..+.@
x+xxx......x.....x....x...x00xxx
x.0xx......x.....x....x000xxxx|x
x.0xx......x.....x0000xxxxxxxx+x
x+xxx......x00000xxxxxx.+0.....x
x..0x000000xxxxxxx......x0.....x
x..0x+xxxxxx......xxxxxxx0.....x
x..0x..x9...xxxxxxx|x..9x0.....x
x+xxxx.x.xxxx.....9xx.x.x0.....x
x...0x.x.....xxxxxx.x.x.x0.....x
x...0x.xxxxxxx......x.x.xxxxxx+x
x...0x.x|x..x0xxxxxxx.xx.x0....x
x...0x.xx9x.xx....x0xx.x.x0....x
x+xxxxx.x.x.x.9xx9.x.x.x.x0....x
x....0x.x.x.x.xxxx.x.x.x.x0....x
x....0x.x.x.x.xxxx.x.x.x.x0....x
x....0x.x.x.x.9xx9.x.x.x.xxxxx+x
x....0x.x.xx0x....xx.x9xx.x0...x
x....0x.xx.xxxxxxx0x..x|x.x0...x
x+xxxxxx.x.x......xxxxxxx.x0...x
x.....0x.x.x.xxxxxx.....x.x0...x
x.....0x.x.xx9.....xxxx.x.xxxx+x
x.....0x9..x|xxxxxxx...9x..x0..x
x.....0xxxxxxx......xxxxxx+x0..x
x.....0x......xxxxxxx000000x0..x
x.....0+.xxxxxx00000x......xxx+x
x+xxxxxxxx0000x.....x......xx0.x
x|xxxx000x....x.....x......xx0.x
xxx00x...x....x.....x......xxx+x
@.+..+...+....+.....+......+|x.x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@x
ENDMAP
NAME: minmay_five_octagons
DEPTH: D:12-26
ORIENT: float
KPROP: 8 = no_rtele_into
SUBST: 8 = .:130 8 |, 0 = 0 .:240
MAP
xxxxxxx@xxxxxxxxxxxxxxxx@xxxxxxx
xxxx0000000xxxxxxxxxx0000000xxxx
xxx000000000xxxxxxxx000000000xxx
xx00000000000xxxxxx00000000000xx
x0000000000000xxxx0000000000000x
x0000000000000xxxx0000000000000x
x0000000000000xxxx0000000000000x
@0000000000000xxxx0000000000000@
x0000000000000xxxx0000000000000x
x0000000000000xxxx0000000000000x
x0000000000000xxxx0000000000000x
xx00000000000mmmmmm00000000000xx
xxx000000000mm8888mm000000000xxx
xxxx0000000mm888888mm0000000xxxx
xxxxxxxxxxxm88888888mxxxxxxxxxxx
xxxxxxxxxxxm88888888mxxxxxxxxxxx
xxxxxxxxxxxm88888888mxxxxxxxxxxx
xxxxxxxxxxxm88888888mxxxxxxxxxxx
xxxx0000000mm888888mm0000000xxxx
xxx000000000mm8888mm000000000xxx
xx00000000000mmmmmm00000000000xx
x0000000000000xxxx0000000000000x
x0000000000000xxxx0000000000000x
x0000000000000xxxx0000000000000x
@0000000000000xxxx0000000000000@
x0000000000000xxxx0000000000000x
x0000000000000xxxx0000000000000x
x0000000000000xxxx0000000000000x
xx00000000000xxxxxx00000000000xx
xxx000000000xxxxxxxx000000000xxx
xxxx0000000xxxxxxxxxx0000000xxxx
xxxxxxx@xxxxxxxxxxxxxxxx@xxxxxxx
ENDMAP
NAME: minmay_imperfect_grid
DEPTH: D:8-26
ORIENT: float
SUBST: 0 = 0., 9 = 9.
SUBST: x : x:7 c:1 v:1 b:1
MAP
@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x.x%xxx%xxx%xxx%xxx%xxx%xxx%xxxx
xx0x0x0x0x0x0x0x0x0x0x0x0x0x9xxx
x%x.x.xxx.xxx.xxx.xxx.xxx.xxx9xx
xx0x.x.x.x.x.x.x.x.x.x.x.x.xxx%x
xxx.x.x.xxx.xxx.xxx.xxx.xxx.x0xx
xx0x.x.x.x.x.x.x.x.x.x.x.xxx.xxx
x%xxx.x.x.xxx.xxx.xxx.xxx.x.x0xx
xx0x.x.x.x.x.x.x.x.x.x.xxx.xxx%x
xxx.xxx.x.x.xxx.xxx.xxx.x.x.x0xx
xx0x.x.x.x.x.x.x.x.x.xxx.xxx.xxx
x%xxx.xxx.x.x.xxx.xxx.x.x.x.x0xx
xx0x.x.x.x.x.x.x.x.xxx.xxx.xxx%x
xxx.xxx.xxx.x.x.xxx.x.x.x.x.x0xx
xx0x.x.x.x.x.x.x.xxx.xxx.xxx.xxx
x%xxx.xxx.xxx.x.x.x.x.x.x.x.x0xx
xx0x.x.x.x.x.x.x.x.xxx.xxx.xxx%x
xxx.xxx.xxx.xxx.x.x.x.x.x.x.x0xx
xx0x.x.x.x.x.xxx.x.x.xxx.xxx.xxx
x%xxx.xxx.xxx.x.x.x.x.x.x.x.x0xx
xx0x.x.x.x.xxx.xxx.x.x.xxx.xxx%x
xxx.xxx.xxx.x.x.x.x.x.x.x.x.x0xx
xx0x.x.x.xxx.xxx.xxx.x.x.xxx.xxx
x%xxx.xxx.x.x.x.x.x.x.x.x.x.x0xx
xx0x.x.xxx.xxx.xxx.xxx.x.x.xxx%x
xxx.xxx.x.x.x.x.x.x.x.x.x.x.x0xx
xx0x.xxx.xxx.xxx.xxx.xxx.x.x.xxx
x%xxx.x.x.x.x.x.x.x.x.x.x.x.x0xx
xx9xxx.xxx.xxx.xxx.xxx.xxx.x.x%x
xxx9x0x0x0x0x0x0x0x0x0x0x0x0x0xx
xxxx%xxx%xxx%xxx%xxx%xxx%xxx%x.x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@
ENDMAP
NAME: minmay_weird_star
TAGS: no_pool_fixup no_monster_gen
DEPTH: D:12-20
ORIENT: float
MONS: plant
SUBST: x : x:9 c:1
MAP
xxxxxxxxxxx@..@xxxxxxxxxxx
x|11xxxxxx......xxxxxx11|x
x11llxxxxx..ww..xxxxxll11x
x1llllxxxx.wwww.xxxxllll1x
xxlllllxxx.wbbw.xxxlllllxx
xxxlllllx..wbbw..xlllllxxx
xxxxllll...wbbw...llllxxxx
xxxxxll...wwbbww...llxxxxx
xxxxxx...wwbbbbww...xxxxxx
xxxxx...wwbbbbbbww...xxxxx
x......wwbbbbbbbbww......x
@..wwwwwbbbbbbbbbbwwwww..@
..wwbbbbbbbbbbbbbbbbbbww..
..wwbbbbbbbbbbbbbbbbbbww..
@..wwwwwbbbbbbbbbbwwwww..@
x......wwbbbbbbbbww......x
xxxxx...wwbbbbbbww...xxxxx
xxxxxx...wwbbbbww...xxxxxx
xxxxxll...wwbbww...llxxxxx
xxxxllll...wbbw...llllxxxx
xxxlllllx..wbbw..xlllllxxx
xxlllllxxx.wbbw.xxxlllllxx
x1llllxxxx.wwww.xxxxllll1x
x11llxxxxx..ww..xxxxxll11x
x|11xxxxxx......xxxxxx11|x
xxxxxxxxxxx@..@xxxxxxxxxxx
ENDMAP
NAME: minmay_quarter_circles
DEPTH: D:8-26
ORIENT: float
SUBST: 0 = 0., 9 = 99.
SUBST: x : x:7 c:1 v:1 b:1
MAP
xxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxx
@.............x*..0...0..+..0..x
x+xx..........x*..0...0..x..0..x
x..xxxx.......xx00xxxxx00x00x00x
x..0..xxx......x..9xxxx..x..x..x
x..0....xx.....x...xxxx..x..x..x
x00x.....x.....xx..9xxx..x..x..x
x..xxx...xx.....x....9x00x..x..x
x..xxxx...x.....xx....0..x..x..x
x..xxxxx00x......xxx..0..x..x..x
x..x...0..xx.......xxxx**x..x..x
x..x...0...x........+.xxxx00x..x
x..x00xxxx.+........x...0...x..x
x..x..x**xxxx.......xx..0...x..x
x..x..x..0..xxx......x00xxxxx..x
x..x..x..0....xx.....x...xxxx..x
x..x..x00x9....x.....xx...xxx..x
x..x..x..xxx9..xx.....x.....x00x
x..x..x..xxxx...x.....xx....0..x
x..x..x..xxxx9..x......xxx..0..x
x00x00x..xxxxx00xx.......xxxx..x
x..0..x......0..*x..........xx+x
x..0..+......0..*x.............@
xxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxx
ENDMAP
NAME: minmay_ornate_pinched
DEPTH: D:8-26
ORIENT: float
SUBST: 0 = 0., 9 = 99.
SUBST: x : x:7 c:1 v:1 b:1
MAP
........... ...........
.xx.......................xx.
.xxxxxx...............xxxxxx.
..xxxx.xxxx.......xxxx.xxxx..
..xxx.xx.0.xxxxxxx.0.xx.xxx..
..xx.x..x..xxxxxxx..x..x.xx..
..x.x.xxxxx..x.x..xxxxx.x.x..
...xx.xx...xx.0.xx...xx.xx...
...x.xx.x.0.xx.xx.0.x.xx.x...
...x0.x..x.x.xxx.x.x..x.0x...
...x..x.0.xxx...xxx.0.x..x...
...xx.x.xxx..x..xxx.x.xx...
...xx.xx.x.x.9.x.x.xx.xx...
...xxx.xx...x*x...xx.xxx...
...xx.0.x.x9*x*9x.x.0.xx...
...xxx.xx...x*x...xx.xxx...
...xx.xx.x.x.9.x.x.xx.xx...
...xx.x.xxx..x..xxx.x.xx...
...x..x.0.xxx...xxx.0.x..x...
...x0.x..x.x.xxx.x.x..x.0x...
...x.xx.x.0.xx.xx.0.x.xx.x...
...xx.xx...xx.0.xx...xx.xx...
..x.x.xxxxx..x.x..xxxxx.x.x..
..xx.x..x..xxxxxxx..x..x.xx..
..xxx.xx.0.xxxxxxx.0.xx.xxx..
..xxxx.xxxx.......xxxx.xxxx..
.xxxxxx...............xxxxxx.
.xx.......................xx.
........... ...........
ENDMAP
NAME: minmay_split_circle
DEPTH: D:16-26
ORIENT: float
SUBST: 0 = 01., 9 = 91.
SUBST: c : cv b:1
MONS: shapeshifter / glowing shapeshifter w:1
MAP
ccccccccccccccc@ccccccccccccccc
c.............................c
c.ccccccccccccc.ccccccccccccc.c
c.cccccccccc**c.c||cccccccccc.c
c.ccccccc.....c.c.....ccccccc.c
c.ccccc...0.c.c.c.c.....ccccc.c
c.cccc........c.c...9....cccc.c
c.ccc0........c.c.........ccc.c
c.ccc.........c.c.........ccc.c
c.cc....c...c.c.c.c...c....cc.c
c.cc......0...c.c.........9cc.c
c.cc..........c.c9.........cc.c
c.c%..........c.c..........*c.c
c.c%c...c...c.c.c.c...c...c*c.c
c.c%..........c.c..........*c.c
c.c%..0......0c.c..9.......*c.c
c.c%..........c.c..........*c.c
c.c%c...c...c.c.c.c...c...c*c.c
c.c%..........c.c..........*c.c
c.cc....0.....c.c.9.....9..cc.c
c.cc..........c.c..........cc.c
c.cc....c...c.c.c.c...c....cc.c
c.ccc.........c.c.........ccc.c
c.ccc0........c.c....9....ccc.c
c.cccc........c.c.......9cccc.c
c.ccccc.....c.c.c.c.....ccccc.c
c.ccccccc.....c.c.....ccccccc.c
c.cccccccccc0.c.c..cccccccccc.c
c.ccccccccccc.c.c.ccccccccccc.c
c.............c.c.............c
ccccccccccccccc@ccccccccccccccc
ENDMAP
NAME: minmay_quantized_circle
DEPTH: D:8-26
ORIENT: float
SUBST: 0 = 0., 9 = 9., c : ccb, t : ttm, x : xxxxvb
MAP
xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx
x.x0x.x.x.x0x*x.x*x0x.x.x.x0x.x
xx.x0x.x.x.x9xx.xx9x.x.x.x0x.xx
x0x.x0x.x.x0x*x.x*x0x.x.x0x.x0x
xx0x.xxxxxxxxxx.xxxxxxxxxx.x0xx
x.x0x.xxxxxxx.....xxxxxxx.x0x.x
xx.xxx.xxxxx.......xxxxx.xxx.xx
x.x.xxx.x......t......x.xxx.x.x
xx.xxxxx......tct......xxxxx.xx
x.x.xxx...t....t....t...xxx.x.x
xx.xxxx..tct.......tct..xxxx.xx
x0x0xxx...t.........t...xxx0x0x
xx9xxx........ttt........xxx9xx
x*x*x........tccct........x*x*x
xxxxx...t...tccccct...t...xxxxx
@......tct..tccccct..tct......@
xxxxx...t...tccccct...t...xxxxx
x*x*x........tccct........x*x*x
xx9xxx........ttt........xxx9xx
x0x0xxx...t.........t...xxx0x0x
xx.xxxx..tct.......tct..xxxx.xx
x.x.xxx...t....t....t...xxx.x.x
xx.xxxxx......tct......xxxxx.xx
x.x.xxx.x......t......x.xxx.x.x
xx.xxx.xxxxx.......xxxxx.xxx.xx
x.x0x.xxxxxxx.....xxxxxxx.x0x.x
xx0x.xxxxxxxxxx.xxxxxxxxxx.x0xx
x0x.x0x.x.x0x*x.x*x0x.x.x0x.x0x
xx.x0x.x.x.x9xx.xx9x.x.x.x0x.xx
x.x0x.x.x.x0x*x.x*x0x.x.x.x0x.x
xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx
ENDMAP
NAME: minmay_four_partial_circles
DEPTH: D:8-18
ORIENT: float
WEIGHT: 7
SUBST: ? : . x:8 b:1 v:1, ! : . x:2, 0 = 00.
SUBST: x : x:9 c:1
MAP
xxxxxx xxxxxx
xx0..0xx xx0..0xx
xx......xx xx......xx
x0..??..0x x0..??..0x
x..????..x x..????..x
x..????..x@..@x..????..x
x0..??............??..0x
xx....................xx
xx0......!!!!......0xx
xxxx...!!!!!!...xxxx
@..!!!!!!!!..@
...!!!!!!!!...
...!!!!!!!!...
@..!!!!!!!!..@
xxxx...!!!!!!...xxxx
xx0......!!!!......0xx
xx....................xx
x0..??............??..0x
x..????..x@..@x..????..x
x..????..x x..????..x
x0..??..0x x0..??..0x
xx......xx xx......xx
xx0..0xx xx0..0xx
xxxxxx xxxxxx
ENDMAP
NAME: minmay_eight_partial_circles
DEPTH: D:12-26
ORIENT: float
WEIGHT: 3
SUBST: ? : . x:5 G:2 b:1 c:1 T:1, 0 = 0., 9 = 99., 8 = 8.
MAP
xxxxx xxxxx xxxxx
xx0.0xx xx0.0xx xx0.0xx
xx.....xx xx.....xx xx.....xx
x0.....0x x0.....0x x0.....0x
x...?...x@x...?...x@x...?...x
x0.........................0x
xx.........................xx
xx0.....................0xx
xxx.......xx+xx.......xxx
@.....xxx...xxx.....@
xxx....xx.......xx....xxx
xx0.....x..xxxxx..x.....0xx
xx......xx.xx|||xx.xx......xx
x0......x9.x*****x.9x......0x
x...?...x..x..8..x..x...?...x
x0......x9.x.8.8.x.9x......0x
xx......xx.xx.9.xx.xx......xx
xx0.....x..xx.xx..x.....0xx
xxx....xx...9...xx....xxx
@.....xxx9.9xxx.....@
xxx.......xxxxx.......xxx
xx0.....................0xx
xx.........................xx
x0.........................0x
x...?...x@x...?...x@x...?...x
x0.....0x x0.....0x x0.....0x
xx.....xx xx.....xx xx.....xx
xx0.0xx xx0.0xx xx0.0xx
xxxxx xxxxx xxxxx
ENDMAP
NAME: minmay_swirls_squares
DEPTH: D:12-26
ORIENT: float
SUBST: 9 = 999.
SUBST: x : x:7 c:1 v:1 b:1
MAP
...............................
.xxxxx.........x.xx.xxx......x.
.....xxx....xx...xx.xxx.xx...x.
...x...xx...xx......xxx.xx.x.x.
........xx...................x.
..xx.x...x..xxx......xxxxx..xx.
..xx.x...xx.xxx....xxx......x..
.....x....x.xxx...xx.......xx..
.xxx.x....x......xx.......xx...
.xxx.xx...x..xx..x9.....xxx....
.xxx..x...xx.xx.xx99xxxxx......
......xx..9x..9.x|xxx..........
.xx....xx99xx9x9xxx....xxx.xx..
.xx.....xxx|x***x*9.xx.xxx.xx..
..........xxxxxxx*x9xx.xxx.....
.x..........9*xxx*9..........x.
.....xxx.xx9x*xxxxxxx..........
..xx.xxx.xx.9*x***x|xxx.....xx.
..xx.xxx....xxx9x9xx99xx....xx.
..........xxx|x.9..x9..xx......
......xxxxx99xx.xx.xx...x..xxx.
....xxx.....9x..xx..x...xx.xxx.
...xx.......xx......x....x.xxx.
..xx.......xx...xxx.x....x.....
..x......xxx....xxx.xx...x.xx..
.xx..xxxxx......xxx..x...x.xx..
.x...................xx........
.x.x.xx.xxx......xx...xx...x...
.x...xx.xxx.xx...xx....xxx.....
.x......xxx.xx.x.........xxxxx.
...............................
ENDMAP
NAME: minmay_big_diamond_grid
DEPTH: D:12-26
ORIENT: float
SHUFFLE: ABC
SUBST: A = ., B = ., C = x, 0 = 0., 9 = 9.
SUBST: x : x:7 c:1 v:1 b:1
MAP
x@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@x
x.xxx0......0xx0......0xx0......0xx0......0xxx.x
x.xxx........xx........xx........xx........xxx.x
x.x0.x......x..x......x00x......x..x......x.0x.x
x.x...x....x....x....x....x....x....x....x...x.x
x.x....x..x......x..x......x..x......x..x....x.x
x.A.....xx........xx0..**..0xx........xx.....B.x
x.A.....xx........xx0..**..0xx........xx.....B.x
x.x....x..x......x00x......x00x......x..x....x.x
x.x...x....x....x....x....x....x....x....x...x.x
x.x0.x......x..x......x99x......x..x......x.0x.x
x.xxx........xx0..**..9xx9..**..0xx........xxx.x
x.xxx........xx0..**..9xx9..**..0xx........xxx.x
x.x0.x......x..x......x99x......x..x......x.0x.x
x.x...x....x....x....x....x....x....x....x...x.x
x.x....x..x......x00x......x00x......x..x....x.x
x.B.....xx........xx0..**..0xx........xx.....A.x
x.B.....xx........xx0..**..0xx........xx.....A.x
x.x....x..x......x..x......x..x......x..x....x.x
x.x...x....x....x....x....x....x....x....x...x.x
x.x0.x......x..x......x00x......x..x......x.0x.x
x.xxx........xx........xx........xx........xxx.x
x.xxx0......0xx0......0xx0......0xx0......0xxx.x
x@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@x
ENDMAP
NAME: minmay_blocking_statues
DEPTH: D:12-26
ORIENT: float
SUBST: 0 = 0., 9 = 99.
MAP
@xxxxxxxxxxxxxxxxxx
.xxxxxxxxxxxx99***x
..GxxG....GxxGxxx*x
.0.xx.0..0.xx.xxx*x
...G...xx.....xxx9x
...G...xx......0x9x
.0.xx.0..0.xx...x0x
..GxxG....Gxx...x0x
.xxxxxx..xxxxxx.00x
.xxxxxx..xxxxxx.00x
..GxxG....Gxx...x0x
.0.xx.0..0.xx...x0x
.......xx...G..0x9x
.......xx...G.xxx9x
.0.xx.0..0.xx.xxx*x
..GxxG....GxxGxxx*x
.xxxxxxxxxxxx99***x
@xxxxxxxxxxxxxxxxxx
ENDMAP
NAME: minmay_flawed_box
DEPTH: D:6-10
ORIENT: float
SUBST: X = x.
MONS: orc wizard / nothing
MAP
....................
.xxxxX...........Xx.
.XxxxxX.XxxX....Xxx.
..XxxX...XxxX..xxxx.
...xxX........Xxxxx.
...xxxX.......Xx.xX.
...xXxx......xxx.x..
...X.Xx......xX..x..
......xX..11Xx...X..
...X..xxx11Xxx......
...x...XxXXxx....X..
..Xx...1xxxxX1...x..
..xx..1.XxxX1...Xx..
..xX...1XxxX11..xx..
..X....1xxxxx...xX..
......xxxX1XxX..x...
..X...xX11..xxX.X...
..x..Xx...1.Xxx.....
..xXXxx......XxXX...
.XxxxxX.......xxx...
.xxxX.........Xxx...
.xxxxxX.xxX...XxxX..
.xxX....XxxX.XxxxxX.
.xX...........Xxxxx.
....................
ENDMAP
NAME: minmay_four_inscribed_fans
DEPTH: D:16-
ORIENT: float
SUBST: x : x:7 c:1 v:1 b:1
SUBST: 9 = 999.
MAP
.... ....
.xx... .xx...
... ..xxxx.. ... ..xxxx..
.x.. .xxxxxx...x.. .xxxxxx...
..xx... .xx%%xxxx.xx... .xx%%xxxx.
..xxxxx....xx%%xxx.xxxxx....xx%%xxx..
.xxxxxxxxxx.9xxxx.xxxxxxxxxx.9xxxx..
..xx%%xxxxxx...xxx.xx%%xxxxxx...xxx.
.xxx%%x...x....xx.xxx%%x...x....xx..
.xxxxx9....9x..xx.xxxxx9....9x..xx.
...xxx...xxmx.xxx...xxx...xxmx.xxx.
....xx.9m|m9.xx..00..xx.9m|m9.xx....
.xxx.xmxx...xxx...xxx.xmxx...xxx...
.xx..x9....9xxxxx.xx..x9....9xxxxx.
..xx....x...x%%xxx.xx....x...x%%xxx.
.xxx...xxxxxx%%xx.xxx...xxxxxx%%xx..
..xxxx9.xxxxxxxxxx.xxxx9.xxxxxxxxxx.
..xxx%%xx....xxxxx.xxx%%xx....xxxxx..
.xxxx%%xx..xx..xx9xxxx%%xx..xx..xx..
...xxxxxx..xxxx.x**9xxxxxx..xxxx.x.
.x.xxxx..xxxxxx9**x.xxxx..xxxxxx...
..xx..xx..xx%%xxxx9xx..xx..xx%%xxxx.
..xxxxx....xx%%xxx.xxxxx....xx%%xxx..
.xxxxxxxxxx.9xxxx.xxxxxxxxxx.9xxxx..
..xx%%xxxxxx...xxx.xx%%xxxxxx...xxx.
.xxx%%x...x....xx.xxx%%x...x....xx..
.xxxxx9....9x..xx.xxxxx9....9x..xx.
...xxx...xxmx.xxx...xxx...xxmx.xxx.
....xx.9m|m9.xx......xx.9m|m9.xx....
.xxx.xmxx...xxx...xxx.xmxx...xxx...
.xx..x9....9xxxxx.xx..x9....9xxxxx.
..xx....x...x%%xxx.xx....x...x%%xxx.
.xxx...xxxxxx%%xx.xxx...xxxxxx%%xx..
..xxxx9.xxxxxxxxxx.xxxx9.xxxxxxxxxx.
..xxx%%xx....xxxxx.xxx%%xx....xxxxx..
.xxxx%%xx. ...xx.xxxx%%xx. ...xx..
...xxxxxx. ..x...xxxxxx. ..x.
..xxxx.. ... ..xxxx.. ...
...xx. ...xx.
.... ....
ENDMAP
NAME: minmay_concentric_multi
DEPTH: D:12-
ORIENT: float
NSUBST: A = 1:+ / *:+xx, B = 1:+ / *:+xx, C = 1:+ / *:+xx
SUBST: x : x:7 c:1 v:1 b:1
SUBST: 9 = 999., 0 = 000.
MAP
.....................
...........x...........
...........xxx...........
...........xx9xx...........
...........xx...xx...........
...........xx.....xx...........
......xxxAxxx.......xxxAxxx......
......x.....0.......0.....x......
......x.....xxxxBxxxx.....x......
......A....xx.0...0.xx....A......
......x...xx..x...x..xx...x......
......x..xx...xx.xx...xx..x......
.....xx0xx....xxCxx....xx0xx.....
....xx..x....9x...x9....x..xx....
...xx...x0xxxxx.9.xxxxx0x...xx...
..xx....x..xx...|...xx..x....xx..
.xx9....B...C.9|x|9.C...B....9xx.
..xx....x..xx...|...xx..x....xx..
...xx...x0xxxxx.9.xxxxx0x...xx...
....xx..x....9x...x9....x..xx....
.....xx0xx....xxCxx....xx0xx.....
......x..xx...xx.xx...xx..x......
......x...xx..x...x..xx...x......
......A....xx.0...0.xx....A......
......x.....xxxxBxxxx.....x......
......x.....0.......0.....x......
......xxxAxxx.......xxxAxxx......
...........xx.....xx...........
...........xx...xx...........
...........xx9xx...........
...........xxx...........
...........x...........
.....................
ENDMAP
NAME: minmay_diamond_stairs
DEPTH: D:8-26
ORIENT: float
SUBST: x : x:7 c:1 v:1 b:1
SUBST: F : .:40 GTUb
SUBST: 9 = 9.
MAP
.......
....9x9....
.....xxxxx.....
.....xxx<.>xxx.....
.....xxx.x.8.x.xxx.....
.....xxx...x...x...xxx.....
.....xxx...F.x...x.F...xxx.....
..9xxx.......x...x.......xxx9..
.xxx{........+...+........}xxx.
..9xxx.......x...x.......xxx9..
.....xxx...F.x...x.F...xxx.....
.....xxx...x...x...xxx.....
.....xxx.x.8.x.xxx.....
.....xxx<.>xxx.....
.....xxxxx.....
....9x9....
.......
ENDMAP
NAME: minmay_octo_star
DEPTH: D:12-
ORIENT: float
SUBST: x : x:7 c:1 v:1 b:1
SUBST: 9 = 999.
MAP
.....................
.........xx+xx.........
..........xx.xx..........
....xx.....x...x.....xx....
....xxxx....x...x....xxxx....
....xx**xx...x...x...xx**xx....
...xx**..xx..x...x..xx..**xx...
...xx*....xx.x...x.xx....*xx...
....xx..8..xxx.9.xxx..8..xx....
.....xx.....xx....xx....xx.....
......xx..9..xx....x+..xx......
.......xx.....xx....xxxx.......
........xx..9..xx....xx........
.xxxxxxxxxx.....x+....xxxxxxxx.
.xx.......xx..9..xx.........xx.
.+......9..xx.....xx..9......+.
.xx.........xx..9..xx.......xx.
.xxxxxxxx....+x.....xxxxxxxxxx.
........xx....xx..9..xx........
.......xxxx....xx.....xx.......
......xx..+x....xx..9..xx......
.....xx....xx....xx.....xx.....
....xx..8..xxx.9.xxx..8..xx....
...xx*....xx.x...x.xx....*xx...
...xx**..xx..x...x..xx..**xx...
....xx**xx...x...x...xx**xx....
....xxxx....x...x....xxxx....
....xx.....x...x.....xx....
..........xx.xx..........
.........xx+xx.........
.....................
ENDMAP
NAME: minmay_central_circle
DEPTH: D:16-
ORIENT: float
SUBST: x : x:8 c:1 v:1
SUBST: 9 = 999., 8 = 888.
MAP
.................................
...xxxxx.......xxx.......xxxxx...
..xx...xx.....xx.xx.....xx...xx..
.xx..9..xx....x.9.x....xx..9..xx.
.x.......x....xx.xx....x.......x.
.x.9.8.9.x.....x.x.....x.9.8.9.x.
.x.......x.............x.......x.
.xx..9...x....xx+xx....x...9..xx.
..xx........xxx...xxx........xx..
...xxxxx..xxx.......xxx..xxxxx...
.........x+.....9.....+x.........
.........x....9...9....x.........
........xx..9.xx+xx.9..xx........
........x....+x***x+....x........
..xxx..xx..9xx**b**xx9..xx..xxx..
.xx.xx.x....x***b***x....x.xx.xx.
.x.9...+..9.+*bbbbb*+.9..+...9.x.
.xx.xx.x....x***b***x....x.xx.xx.
..xxx..xx..9xx**b**xx9..xx..xxx..
........x....+x***x+....x........
........xx..9.xx+xx.9..xx........
.........x....9...9....x.........
.........x+.....9.....+x.........
...xxxxx..xxx.......xxx..xxxxx...
..xx........xxx...xxx........xx..
.xx..9...x....xx+xx....x...9..xx.
.x.......x.............x.......x.
.x.9.8.9.x.....x.x.....x.9.8.9.x.
.x.......x....xx.xx....x.......x.
.xx..9..xx....x.9.x....xx..9..xx.
..xx...xx.....xx.xx.....xx...xx..
...xxxxx.......xxx.......xxxxx...
.................................
ENDMAP
NAME: minmay_strange_plus
DEPTH: D:12-
ORIENT: float
SUBST: 9 = 999., 8 = 888.
MAP
.............
....nnn.nnn....
....nn.....nn....
....nn.nn.nn.nn....
.....n.nn...nn.n.....
......n.n.....n.n......
....9.......9.......9....
........n.n.....n.n........
........nn.n.....n.nn........
...nnn.nn.nn.....nn.nn.nnn...
..nn.....nn.......nn.....nn..
.nn.nn.nnn....8....nnn.nn.nn.
.n.nn...................nn.n.
.n.n.........|||.........n.n.
......9....8.|||.8....9......
.n.n.........|||.........n.n.
.n.nn...................nn.n.
.nn.nn.nnn....8....nnn.nn.nn.
..nn.....nn.......nn.....nn..
...nnn.nn.nn.....nn.nn.nnn...
........nn.n.....n.nn........
........n.n.....n.n........
....9.......9.......9....
......n.n.....n.n......
.....n.nn...nn.n.....
....nn.nn.nn.nn....
....nn.....nn....
....nnn.nnn....
.............
ENDMAP
NAME: minmay_cut_squares
DEPTH: D:8-
ORIENT: float
SUBST: 9 = 9.
SUBST: x : x:7 c:1 v:1 b:1
MAP
.......................
.xxxxxx....xxxxxx....x.
.x|........x|..........
.x.........x......xx...
.x..9......x..9...xx...
.x...9.....x...9.......
.x.........x....x....x.
.......9.........9...x.
........9....xx...9..x.
.............xx......x.
....................|x.
.xxxxxx....x....xxxxxx.
.x|....................
.x......xx.............
.x..9...xx....9........
.x...9.........9.......
.x....x....x.........x.
.......9...x.....9...x.
...xx...9..x......9..x.
...xx......x.........x.
..........|x........|x.
.x....xxxxxx....xxxxxx.
.......................
ENDMAP
NAME: minmay_bad_star
DEPTH: D:12-
ORIENT: float
SUBST: 9 = 9., 8 = 8.
SUBST: x : x:7 c:1 v:1 b:1
MAP
... . . . ...... . . . ...
.x.........x99x.........x.
..xx.......x..x.......xx..
.x*xxx.....xx.....xxx*x.
...x99xxx...xx...xxx99x...
..x9x..xx..xx..xx..x9x..
...xx.x..xxx..xxx..x.xx...
...x..x...xxxx...x..x...
....xx..x.x.xx.x.x..xx....
....xx..xxx**xxx..xx....
......x.xxx....xxx.x......
.xx...xx.x.x88x.x.xx...xx.
.9.xxx*xx*.8xx8.*xx*xxx.9.
.9.xxx*xx*.8xx8.*xx*xxx.9.
.xx...xx.x.x88x.x.xx...xx.
......x.xxx....xxx.x......
....xx..xxx**xxx..xx....
....xx..x.x.xx.x.x..xx....
...x..x...xxxx...x..x...
...xx.x..xxx..xxx..x.xx...
..x9x..xx..xx..xx..x9x..
...x99xxx...xx...xxx99x...
.x*xxx.....xx.....xxx*x.
..xx.......x..x.......xx..
.x.........x99x.........x.
... . . . ...... . . . ...
ENDMAP
NAME: minmay_door_path
DEPTH: D:1-4
ORIENT: float
SUBST: 0 = .0%
SUBST: ? : .GTV
MAP
xxxxxxxxxxxxx
@...........x
x.xxxx.xxxx.x
x.x0.+.+..x.x
x.x..x.x.?x.x
x.x+xx.xxxx.x
x...........x
x.x+xx.xxxx.x
x.x..+.+.0x.x
x.x0.x.x..x.x
x.xxxx.xx+x.x
x...........x
x.xxxx.xx+x.x
x.x0.+.+..x.x
x.x..x.x.0x.x
x.x+xx.xxxx.x
x...........x
x.x+xx.xxxx.x
x.x..+.+.0x.x
x.x0.x.x..x.x
x.xxxx.xx+x.x
x...........x
x.xxxx.xx+x.x
x.x..+.+..x.x
x.x?.x.x.0x.x
x.xxxx.xxxx.x
x...........@
xxxxxxxxxxxxx
ENDMAP
NAME: minmay_tri_box
DEPTH: D:8-
ORIENT: float
SUBST: 9 = 9.
SUBST: x : x:7 c:1 v:1 b:1
MAP
xxxxxxxxx.@.xxxxxxxxx
x......xx...xx......x
x9.xx..x..x..x..xx.9x
x99x..xx..x..xx..x99x
x.xx..x..xxx..x..xx.x
x|x..xx..x|x..xx..x|x
xxx..x..xx.xx..x..xxx
xx..xx..x999x..xx..xx
xx..x..xx...xx..x..xx
x..xx..x..x..x..xx..x
x..x..xx..x..xx..x..x
x.xx..x..xxx..x..xx.x
x.x..xx..x|x..xx..x.x
x.x..x..xx.xx..x..x.x
x...xx..x...x..xx...x
x...x..xx...xx..x...x
x..xx..x..x..x..xx..x
x..x..xx99x99xx..x..x
x.xx.............xx.x
x.....xx.....xx.....x
x.xx.............xx.x
@...................@
xxxxxxxxxxxxxxxxxxxxx
ENDMAP
NAME: minmay_dotted_concentric_squares
DEPTH: D:12-
ORIENT: float
SUBST: 9 = 9....
SUBST: x : x:7 c:1 v:1 b:1
SUBST: + : + G:1
MAP
...........................
.xxx9xxx9xxx9x9xxx9xxx9xxx.
.x.......................x.
.x.xxx9xxx9xx9xx9xxx9xxx.x.
.9.x...................x.9.
.x.x.xxx9xxx9x9xxx9xxx.x.x.
.x.9.x...............x.9.x.
.x.x.x.xxx9xx9xx9xxx.x.x.x.
.9.x.9.x...........x.9.x.9.
.x.x.x.x.xxx9x9xxx.x.x.x.x.
.x.9.x.9.x.......x.9.x.9.x.
.x.x.x.x.x.xxxxx.x.x.x.x.x.
.9.x.9.x.9.x***x.9.x.9.x.9.
.x.9.x.9.x.x***x.x.9.x.9.x.
.9.x.9.x.9.x***x.9.x.9.x.9.
.x.x.x.x.x.xx+xx.x.x.x.x.x.
.x.9.x.9.x.......x.9.x.9.x.
.x.x.x.x.xxx+x+xxx.x.x.x.x.
.9.x.9.x...........x.9.x.9.
.x.x.x.xxx+xx+xx+xxx.x.x.x.
.x.9.x...............x.9.x.
.x.x.xxx+xxx+x+xxx+xxx.x.x.
.9.x...................x.9.
.x.xxx+xxx+xx+xx+xxx+xxx.x.
.x.......................x.
.xxx+xxx+xxx+x+xxx+xxx+xxx.
...........................
ENDMAP
NAME: minmay_textured_paths
DEPTH: D:12-
ORIENT: float
SUBST: 8 = 888., 9 = 9.
SUBST: ? = .:70 GTUVm<>
SUBST: x : x:7 c:1 v:1 b:1
MAP
...........................
.xxxxxxxxxxxxxxxxxxxx.x.xx.
.x.x.x.x.x.x.x.x..99x.x..x.
.x.x.x.x.x.x.x.x...9xx.x.x.
..x.x.x.x.x.x.x.....x..x.x.
..x.x.x.x.x.x.x.....x.x.xx.
.xxxxxxxxxxxxxxx.x.xx.x..x.
.x99..xxx.x...8xx.x.xx.x.x.
.x9....x.x.....x.x.xx..x.x.
.x.....x.x.....xx.x.x.x.xx.
.x....x.xxx....x.x.xx.x..x.
.x.x..xxxxx.........xx.x.x.
.x..x.x8....***.....x..x.x.
.x..xxx.....*?*.....x.x.xx.
.xxx..x.....***....8x.x..x.
.x.x..x.........xxxxxx.x.x.
.x..x.xx.xxx....x...x....x.
.x..xxx.xxxx....x.x.x....x.
.xxx..xx.xxx....x.x.x...9x.
.x.x..xxx.xx8.....x....99x.
.x..x.xxxx.xxxxxxxxxxxxxxx.
.x..xxx......x...x...x...x.
.xxx..x.....x...x...x...x..
.x.x..x9...x...x...x...x...
.x..x.x99.....x...x...x....
.x..xxxxxxxxxxxxxxxxxxxxxx.
...........................
ENDMAP
NAME: minmay_distorted_concentric_squares
DEPTH: D:8-
ORIENT: float
SUBST: 9 = 9., 0 = 0.
SUBST: x : x:27 c:1 v:1 b:1
MAP
...................
..xxxxxxxx.........
..x.......xxxxxxxx.
..x.xxxxxx0......x.
..x.x0....xxxxxx.x.
..x.x.xxxx....0x.x.
..x.x.x9..xxxx.x.x.
..x.x.x.xx..9x.x.x.
..x0x.x.x*xx.x.x.x.
.x.x.x.x***x.x.x.x.
.x.x.x.xx*x.x.x0x..
.x.x.x9..xx.x.x.x..
.x.x.xxxx..9x.x.x..
.x.x0....xxxx.x.x..
.x.xxxxxx....0x.x..
.x......0xxxxxx.x..
.xxxxxxxx.......x..
.........xxxxxxxx..
...................
ENDMAP
NAME: minmay_containers
DEPTH: D:12-
ORIENT: float
SUBST: C : B C:5
SUBST: B : A B:5
SUBST: A : x c:1 v:1 b:1
SUBST: B : xcvb
SUBST: C : .:50 G:50 T U V m
SUBST: 8 = 88., 9 = 9.
MAP
@xxxxxxxxxxxxxxxxxxxxxxx
x....................xxx
x.....................xx
x....AAAAAAAAAAAAAA.9..x
x...........9..........x
x..A.9..BBBBB..B..9.A..x
x..A...BB***B..BB...A..x
x..A..BBB...B..BBB..A..x
x..A.BBBB...B..BBBB.A..x
x..A.B*.............A..x
x..A.B*...8.........A..x
x..A.B*....8C..BBBB9A..x
x..A9BBBB..C8....*B.A..x
x..A.........8...*B.A..x
x..A.............*B.A..x
x..A.BBBB..B...BBBB.A..x
x..A..BBB..B...BBB..A..x
x..A...BB..B***BB...A..x
x..A.9..B..BBBBB..9.A..x
x..........9...........x
x..9.AAAAAAAAAAAAAA....x
xx.....................x
xxx....................x
xxxxxxxxxxxxxxxxxxxxxxx@
ENDMAP
NAME: minmay_curly_fans
DEPTH: D:8-
ORIENT: float
SUBST: x : x:7 c:1 v:1 b:1
SUBST: 9 = 9.
MAP
...................
.xxxxxxxxx.......x.
...xxx..xx.......x.
....x....xx.....xx.
....x.....xxx.xxxx.
.......x........xx.
....x..x9........x.
....x..xx.9xxx...x.
...xx..9x*xx9...xx.
.xxx....***....xxx.
.xx...9xx*x9..xx...
.x...xxx9.xx..x....
.x........9x..x....
.xx........x.......
.xxxx.xxx.....x....
.xx.....xx....x....
.x.......xx..xxx...
.x.......xxxxxxxxx.
...................
ENDMAP
NAME: minmay_crescents
DEPTH: D:12-
ORIENT: float
SUBST: x : x:7 c:1 v:1 b:1
SUBST: G = .GTU
SUBST: 9 = 9....
MAP
xxxxxxx xxxxxxx
xxxxxxxxx xxxxxxxxx
xxxx*99..xxx@xxx..99*xxxx
xxx999....x...x....999xxx
xx*99xxxxx.....xxxxx99*xx
xx99xxxxxxx...xxxxxxx99xx
xx9.xx*99.......99*xx.9xx
xx..xx99.........99xx..xx
xx..xx9.xxx...xxx.9xx..xx
xx.xx..xxx...xxx..xx.xx
xx.x..xx*.9.*xx..x.xx
x........999........x
@.......99G99.......@
x........999........x
xx.x..xx*.9.*xx..x.xx
xx.xx..xxx...xxx..xx.xx
xx..xx9.xxx...xxx.9xx..xx
xx..xx99.........99xx..xx
xx9.xx*99.......99*xx.9xx
xx99xxxxxxx...xxxxxxx99xx
xx*99xxxxx.....xxxxx99*xx
xxx999....x...x....999xxx
xxxx*99..xxx@xxx..99*xxxx
xxxxxxxxx xxxxxxxxx
xxxxxxx xxxxxxx
ENDMAP
NAME: minmay_nine_rooms
DEPTH: D:16-
ORIENT: float
SHUFFLE: ABCDE
SUBST: A : c:7 x:1 b:1 v:1
SUBST: B : .:5 c:7 x:1 b:1 v:1
SUBST: C : .:10 c:7 x:1 b:1 v:1
SUBST: D : .:20 c:7 x:1 b:1 v:1
SUBST: E : .:30 c:7 x:1 b:1 v:1
SUBST: c : c:8 b:1 v:1
SUBST: 0 = 0....., 1 = 0...., 2 = 00...
SUBST: 3 = 9........., 4 = 99....., 5 = 99...
SUBST: 6 = 8..., 7 = 8888...
MAP
ccccccccccccccccccccccccc
........c...............c
c.A0EBA.c.C1B1C.c.22B2E.c
c.BDC0D.c.EA1A1.c.2C2CD.c
c.0C0C0.c.B1D1B.c.BDADB.c
c.D0CDB.c.1A1AE.c.DC2C2.c
c.ABE0A.c.C1B1C.c.E2B22.c
c...............c.......c
ccccccccccccccccccccccc.c
c...............c.......c
c.DC5AD.c.ECDB4.c.BDA3B.c
c.A555C.c.C4A4B.c.333ED.c
c.5EBE5.c.DA4AD.c.A3C3A.c
c.C555A.c.B4A4C.c.DE333.c
c.DA5CD.c.4BDCE.c.B3ADB.c
c.......c...............c
c.ccccccccccccccccccccccc
c.......c...............c
c.6AD6C.c.A7DCB.c.*****.c
c.ACBD6.c.CB7AE.c.*|||*.c
c.B6E6B.c.D777D.c.*|G|*.c
c.6DBCA.c.EA7BC.c.*|||*.c
c.C6DA6.c.BCD7A.c.*****.c
c...............c.......c
ccccccccccccccccccccccccc
ENDMAP
|