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ID Category Severity Reproducibility Date Submitted Last Update
0005857 [DCSS] Bug Report trivial random 2012-07-01 22:33 2013-05-01 18:28
Reporter giygas View Status public  
Assigned To mumra
Priority normal Resolution done Local or Remote Local
Status resolved   Operating System Linux
Projection none   Console or Tiles Tiles
ETA none Fixed in Branch 0.13 ancient branch Product Branch 0.11 ancient branch
  Product Version 0.11-a0-2537-gab6943a
Summary 0005857: Location Inappropriate Vaults
Description I have noticed that the very large vault with the grass floor, plants and many Gnolls is appearing when it definitely should not:
D:1 - Almost guaranteed to kill an early character
L:2 - Renders the creation of an early stash difficult
Steps To Reproduce
Additional Information
Tags No tags attached.
Attached Files

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-  Notes
(0018662)
evilmike (developer)
2012-07-01 22:39
edited on: 2012-07-01 22:40

I'm not sure what vault you're talking about. There are some recent ones with gnolls in a forest, but they can't spawn on D:1 (D:2 is valid).

If you can point out the vault, I will take a look at it. If you don't have the name of it, a screenshot is good enough. Otherwise I'm going to close this.

Regarding your two points:

Gnolls can spawn normally on D:1 (packs cannot). A vault that places a small number of gnolls is not unreasonable at this depth. On D:2, packs of gnolls can appear. Gnolls are the sort of monster you'd expect in a large vault on this level.

As for the stashing thing, this is not a concern. You should never have enough items by d:2 that you need to make a stash. And besides that, *any* level with intelligent enemies can have them picking up items... this includes every level in D, whether it has a vault or not.

(0018664)
giygas (reporter)
2012-07-01 23:00

Here it is as it appeared in Lair. This also appeared, in another game, on D:1.

* ###(+####???, ,* *
     ##.f##?.?§g* .?*,
     ##.###P?§P?*?.? . *
    ##..##??§??????.??§
   ##..#.#??.???.???.?*P
####......?..%?...?.? ?$#
...........?8.P.8?.???§?
.##..........)???..??§??#
  ##......??..??@??.?.P>#
  #........P?..??.?P?.?.#
  ##......#?.??.??)??.??#
  *#......#.???.(?.?h?.?#
  #.......?..??P?(.P??..#
  ###..#.#?.?.?..(P.??.?*
# #..###????????))?P??
## ##. #.?P?.???.?..?#
.## ,.+* #...??.§???..#


Also, despite stashing not being a problem, a gnoll vault in lair does not seem to fit in with the flavor of lair.
(0018665)
neil (administrator)
2012-07-01 23:17

There were already intelligent creatures in Lair, anyway: uniques, and some guardians of the Snake and Shoals entrances. If you care enough to stash on Lair:2 instead of Lair:1, you should also care enough to clear the level, at which point you'll only have the usual unintelligent Lair spawns (at least until the OOD timer hits).

That said, I can see the argument for keeping the number intelligent creatures in Lair to a minimum.
(0022513)
mumra (developer)
2013-04-30 20:32

Does anyone know which vault this is? I can't agree that Lair:2 is a bug, but if it's spawning on D:1 that's a problem. Otherwise we should close this issue.
(0022521)
sgrunt (administrator)
2013-05-01 18:27

I remember looking briefly into this at the time this was reported; it was one of wad's woods vaults (then recently added) for which the depth was subsequently adjusted - in particular, the ones that place gnolls no longer place in D at all, and have an extremely low weight for their placement in Lair.

I think we can safely close this.
(0022522)
mumra (developer)
2013-05-01 18:28

Closing per sgrunt's comment

- Issue History
Date Modified Username Field Change
2012-07-01 22:33 giygas New Issue
2012-07-01 22:39 evilmike Note Added: 0018662
2012-07-01 22:40 evilmike Note Edited: 0018662
2012-07-01 23:00 giygas Note Added: 0018664
2012-07-01 23:17 neil Note Added: 0018665
2013-04-30 20:32 mumra Note Added: 0022513
2013-05-01 18:27 sgrunt Note Added: 0022521
2013-05-01 18:28 mumra Note Added: 0022522
2013-05-01 18:28 mumra Status new => resolved
2013-05-01 18:28 mumra Fixed in Branch => 0.13 development branch
2013-05-01 18:28 mumra Resolution open => done
2013-05-01 18:28 mumra Assigned To => mumra


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