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ID Category Severity Reproducibility Date Submitted Last Update
0005150 [DCSS] Bug Report minor random 2011-12-30 19:09 2013-10-26 01:06
Reporter odjn View Status public  
Assigned To Kate
Priority normal Resolution done Local or Remote Remote
Status resolved   Operating System CDO
Projection none   Console or Tiles WebTiles
ETA none Fixed in Branch 0.14 ancient branch Product Branch 0.9 ancient branch
  Product Version
Summary 0005150: A bailey that requires levitation to access sometimes does not spawn the potions of levitation required.
Description bailey_axe_4 requires you to consume a potion of levitation to cross deep water into the bailey proper. However, while playing my HuEE, I encountered the bailey and was not able to enter it due to the potions not being present. I am playing the current version of CDO Webtiles, and my username is Odjn.
Steps To Reproduce
Additional Information
Tags No tags attached.
Attached Files

- Relationships
related to 0007662resolvedKate Inescapable Volcano entrance vault 

-  Notes
neil (administrator)
2011-12-30 20:06

Seems like there's a 6.5% chance of no levitation item in this bailey (there could be a ring instead of potions). bailey_axe_3 is even worse, with no levitation items and a rather high chance that the entry room will be cut off from the rest by deep water.
evilmike (developer)
2011-12-31 00:44

Is this a bug or an intended feature of these maps?

Might be worth changing either way, but I never thought of this as a bug. It's similar in principle to that overflow altar that is surrounded by water/lava.
dpeg (administrator)
2011-12-31 00:53

It is intentional, although the status has been moving: originally, the river bailey gave you either potions or the ring. Then someone decided that we don't have to be that nice -- we can expect a bailey stormer to have one of blink, teleport, levitation.

So it is not a bug but you can change status quo if you like.
minmay (reporter)
2011-12-31 17:15

There's also a bailey *entry* vault which often requires a means of crossing deep water, but does not provide it.
Kate (developer)
2011-12-31 19:19

If anything I'd say having entry vaults that require a means of crossing deep water would be better than the same thing but inside the portal itself - once you've found and made it into the portal, it seems good to always let you (attempt to) clear the whole portal.
XuaXua (reporter)
2012-01-06 20:42

I agree with MarvinPA.
Kate (developer)
2013-10-26 01:06

_axe_3 no longer generates water at the entrace, _axe_4 now always provides either the ring or some potions of flight.

- Issue History
Date Modified Username Field Change
2011-12-30 19:09 odjn New Issue
2011-12-30 20:06 neil Note Added: 0016445
2011-12-31 00:44 evilmike Note Added: 0016456
2011-12-31 00:53 dpeg Note Added: 0016457
2011-12-31 17:15 minmay Note Added: 0016461
2011-12-31 19:19 Kate Note Added: 0016464
2012-01-06 20:42 XuaXua Note Added: 0016553
2013-10-25 23:27 neil Relationship added related to 0007662
2013-10-26 01:06 Kate Note Added: 0024247
2013-10-26 01:06 Kate Status new => resolved
2013-10-26 01:06 Kate Fixed in Branch => 0.14 development branch
2013-10-26 01:06 Kate Resolution open => done
2013-10-26 01:06 Kate Assigned To => Kate

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