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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||
0005076 | [DCSS] Bug Report | minor | always | 2011-12-16 22:43 | 2013-11-20 00:49 | ||
Reporter | moxian | View Status | public | ||||
Assigned To | Kate | ||||||
Priority | normal | Resolution | done | Local or Remote | Local | ||
Status | closed | Operating System | Windows | ||||
Projection | none | Console or Tiles | Tiles | ||||
ETA | none | Fixed in Branch | 0.14 ancient branch | Product Branch | 0.10 ancient branch | ||
Product Version | 0.10-a0-2733-g5028f93 | ||||||
Summary | 0005076: Felids can't wield clubs even with sticks to snakes memorized | ||||||
Description |
So, I have sticks to snakes, I want to transmute club or spear, and I cannot, because I cannot wield them. Actually it's rather funny how they can take in their mouth anything except weapons. |
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Steps To Reproduce | |||||||
Additional Information | |||||||
Tags | No tags attached. | ||||||
Attached Files | 0001-Sticks-to-snakes-now-can-transmute-sticks-on-the-gro.patch [^] (2,523 bytes) 2011-12-17 05:40 [Show Content] | ||||||
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Notes | |
(0016294) ion_frigate (reporter) 2011-12-17 00:26 |
This has been suggested before, at https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:cat#let_them_wield_weapons [^] . The gist of the problem seems to be that it would be technically difficult to do - a lot of things would need to be changed to make sure that felids don't get any other benefits of wielding a weapon. I suggested there that S2S ask for an item for felids not wielding arrows, but sadly no developer seems to have taken to that idea. |
(0016298) moxian (reporter) 2011-12-17 05:40 edited on: 2011-12-17 05:50 |
If S2S could transmute items directly in inventory, it would take much less time, and I don't know if this kind of buff is acceptable - I know nothing about balance. But the wiki had a nice idea about S2S being able to transmute items on the ground. I liked it and made a patch for it. It is still a slight buff - now all species can transmute GSC into water moccasins, but the comment in code reasonably states that "Still, it's unlikely any character is strong enough to bother lugging a few of these around. - bwr". UPD: I probably should have changed spell wording as well, but I don't know how it is done. |
(0016299) elliptic (developer) 2011-12-17 08:19 |
I don't think letting everyone transmute GSC is a good idea... carrying capacity limitations tend to just make things more annoying (if you can only carry 2 GSCs at a time while having the capacity to carry everything else you want to carry, then you'll be traveling around to find a replacement GSC whenever you use one up). |
(0016316) ion_frigate (reporter) 2011-12-18 05:09 |
En re transmuting items in inventory, you could do it as follows: Casting S2S as a felid not wielding arrows brings up a prompt that says "Wield which item?" Selecting arrows will cause you to actually wield them, and then transmute one. Selecting a weapon would make you 'wield' it (i.e. take an extra turn, and cast the spell directly from inventory). Thus you could avoid allowing felids to transmute GC/GSC with reasonable flavour ("That's too heavy for you to wield."). Felids would be unable to pre-wield clubs for quick S2S casting, but that's a pretty minor loss and also thematically makes sense. |
(0024373) Kate (developer) 2013-11-10 20:10 |
S2S doesn't work on non-missiles anyway now. |
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