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ID Category Severity Reproducibility Date Submitted Last Update
0005076 [DCSS] Bug Report minor always 2011-12-16 22:43 2013-11-20 00:49
Reporter moxian View Status public  
Assigned To Kate
Priority normal Resolution done Local or Remote Local
Status closed   Operating System Windows
Projection none   Console or Tiles Tiles
ETA none Fixed in Branch 0.14 ancient branch Product Branch 0.10 ancient branch
  Product Version 0.10-a0-2733-g5028f93
Summary 0005076: Felids can't wield clubs even with sticks to snakes memorized
Description So, I have sticks to snakes, I want to transmute club or spear, and I cannot, because I cannot wield them.

Actually it's rather funny how they can take in their mouth anything except weapons.
Steps To Reproduce
Additional Information
Tags No tags attached.
Attached Files ? file icon 0001-Sticks-to-snakes-now-can-transmute-sticks-on-the-gro.patch [^] (2,523 bytes) 2011-12-17 05:40 [Show Content]

- Relationships

-  Notes
(0016294)
ion_frigate (reporter)
2011-12-17 00:26

This has been suggested before, at https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:cat#let_them_wield_weapons [^] . The gist of the problem seems to be that it would be technically difficult to do - a lot of things would need to be changed to make sure that felids don't get any other benefits of wielding a weapon. I suggested there that S2S ask for an item for felids not wielding arrows, but sadly no developer seems to have taken to that idea.
(0016298)
moxian (reporter)
2011-12-17 05:40
edited on: 2011-12-17 05:50

If S2S could transmute items directly in inventory, it would take much less time, and I don't know if this kind of buff is acceptable - I know nothing about balance.

But the wiki had a nice idea about S2S being able to transmute items on the ground. I liked it and made a patch for it.
It is still a slight buff - now all species can transmute GSC into water moccasins, but the comment in code reasonably states that "Still, it's unlikely any character is strong enough to bother lugging a few of these around. - bwr".

UPD: I probably should have changed spell wording as well, but I don't know how it is done.

(0016299)
elliptic (developer)
2011-12-17 08:19

I don't think letting everyone transmute GSC is a good idea... carrying capacity limitations tend to just make things more annoying (if you can only carry 2 GSCs at a time while having the capacity to carry everything else you want to carry, then you'll be traveling around to find a replacement GSC whenever you use one up).
(0016316)
ion_frigate (reporter)
2011-12-18 05:09

En re transmuting items in inventory, you could do it as follows:

Casting S2S as a felid not wielding arrows brings up a prompt that says "Wield which item?" Selecting arrows will cause you to actually wield them, and then transmute one. Selecting a weapon would make you 'wield' it (i.e. take an extra turn, and cast the spell directly from inventory). Thus you could avoid allowing felids to transmute GC/GSC with reasonable flavour ("That's too heavy for you to wield."). Felids would be unable to pre-wield clubs for quick S2S casting, but that's a pretty minor loss and also thematically makes sense.
(0024373)
Kate (developer)
2013-11-10 20:10

S2S doesn't work on non-missiles anyway now.

- Issue History
Date Modified Username Field Change
2011-12-16 22:43 moxian New Issue
2011-12-17 00:26 ion_frigate Note Added: 0016294
2011-12-17 05:40 moxian Note Added: 0016298
2011-12-17 05:40 moxian File Added: 0001-Sticks-to-snakes-now-can-transmute-sticks-on-the-gro.patch
2011-12-17 05:50 moxian Note Edited: 0016298
2011-12-17 08:19 elliptic Note Added: 0016299
2011-12-18 05:09 ion_frigate Note Added: 0016316
2013-03-31 07:46 mumra Issue Monitored: mumra
2013-11-10 20:10 Kate Note Added: 0024373
2013-11-10 20:10 Kate Status new => resolved
2013-11-10 20:10 Kate Fixed in Branch => 0.14 development branch
2013-11-10 20:10 Kate Resolution open => done
2013-11-10 20:10 Kate Assigned To => Kate
2013-11-20 00:49 moxian Status resolved => closed


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