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ID Category Severity Reproducibility Date Submitted Last Update
0003939 [DCSS] Patches feature N/A 2011-05-08 01:04 2011-10-13 18:57
Reporter brendan View Status public  
Assigned To SamB
Priority normal Resolution done Local or Remote Both
Status closed   Operating System All
Projection none   Console or Tiles Both
ETA none Fixed in Branch 0.10 ancient branch Product Branch 0.10 ancient branch
  Product Version
Summary 0003939: Worley Noise Abyss terrain
Description Worley Noise is a form of procedural noise based on tessellation of a surface into convex polyhedra. Attached is a first draft of a patch to generate more coherent Abyss terrain using Worley noise.

When a player is banished, part of the dungeon within LOS_RADIUS is created in the abyss.
Steps To Reproduce
Additional Information
Tags No tags attached.
Attached Files ? file icon worley-abyss.patch [^] (19,909 bytes) 2011-05-08 01:04 [Show Content]
? file icon 0001-A-worley-noise-abyss.patch [^] (27,805 bytes) 2011-05-23 21:12 [Show Content]
? file icon 0001-Abyssal-Knights-are-better-not-in-stone.patch [^] (814 bytes) 2011-05-24 23:55 [Show Content]

- Relationships

-  Notes
(0015212)
SamB (developer)
2011-10-13 18:57

New abyss has been in for a while; not sure if this is quite what made it in or not, but thanks!

- Issue History
Date Modified Username Field Change
2011-05-08 01:04 brendan New Issue
2011-05-08 01:04 brendan File Added: worley-abyss.patch
2011-05-23 21:11 brendan Status new => feedback
2011-05-23 21:11 brendan Description Updated
2011-05-23 21:12 brendan File Added: 0001-A-worley-noise-abyss.patch
2011-05-24 23:55 brendan File Added: 0001-Abyssal-Knights-are-better-not-in-stone.patch
2011-10-13 18:57 SamB Note Added: 0015212
2011-10-13 18:57 SamB Status feedback => resolved
2011-10-13 18:57 SamB Fixed in Branch => 0.10 development branch
2011-10-13 18:57 SamB Resolution open => done
2011-10-13 18:57 SamB Assigned To => SamB
2011-10-13 18:57 SamB Status resolved => closed


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