Notes |
(0000793)
rob (developer)
2010-01-03 18:26
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Changed the summary to be more clear -- I believe what teleporting does nowadays is reset monsters' foe memory. I support this (in some form). |
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(0000809)
jpeg (manager)
2010-01-04 14:01
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I disagree and think this would lead to stairscumming.
Currently, monsters do forget about you if you stay away from the level far a long enough time, and they'll disperse when the level is eventually loaded again. Both of these parameters (monster memory and dispersal distance) could be tweaked but I see no reason to make using stairs make monsters forget you.
Doing the same for teleportation is necessary because monsters would otherwise swarm towards your *new* position, which is not an issue if you are no longer on the level. |
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(0000840)
dpeg (administrator)
2010-01-05 10:12
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Seconding jpeg.
TGW: do you mean that monsters know where you are if you leave the level by stair A and enter again using stair B? That would be a bug similar to the teleportation bug. But monsters awaiting you when you come back on stair A is intended behaviour. |
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(0000860)
TGW (reporter)
2010-01-05 18:32
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I mean different stairs. |
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(0024367)
Kate (developer)
2013-11-10 19:47
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Closing some old FRs (also monsters do now forget you if you take a different staircase back to the level). |
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