Hi crawlers! Ready to devour some fresh trunk changes? (Ha ha! It is a Hydra Form joke.) All joking aside – if you are not ready, please do not read the below. Thanks.

  • New spell: Hydra Form. Attacks all adjacent enemies and devours the slain for nutrition and healing. Found in the Book of Transfigurations and a new book, the Fen Folio.
  • Monster AC, EV, and MR are now displayed as bars in their description. (When examined, or through ?/M.)
  • Wand changes:
    • Wand type (not charge count) is auto-ID’d on pickup.
    • Zapping wands that don’t have their charge charge count identifies wastes several charges.
    • Many weak wands have had their max charge count increased.
  • Claymores have been renamed to triple swords; bastard swords have been renamed to double swords. Mega excite.
  • Regeneration has been moved from rings to amulets; accordingly, the Ring of Vitality is now the Amulet of Vitality.
  • The Hat of the Alchemist is now -2 (rElec rPois rF rC rN MR rMut rCorr). Beware the AC cost…
  • Cleaving attacks (from axes and Hydra Form) try to hit all adjacent enemies, rather than being blocked by walls. (How many people reading this actually knew that axes cleaving could be blocked by walls…?)
  • Demigod tweaks: They now gain 2x stats every third level, rather than one stat on 2/3 levels. They also now have innate Sustain Abilities.
  • Iron devils have been upgraded to rust devils, which do less damage but corrode with their touch.
  • Derived undead (zombies, skeletons, &c) now have their full names displayed. (E.g., “orc warrior zombie”.)
  • More potion tiles & randart helmet & robe tiles should now show up in-game.
  • Formicids can no longer move in treeform by tunneling through rock; nor, similarly, can they shaft themselves while in treeform.
  • It is no longer possible to receive the message “you meow your recitation at the orc.”

Happy crawling!