Hi crawlers! Here are the latest things to look forward to in your next trunk game:
- Djinn have poofed.
- Agate snails, giant centipedes, ancient bears, and rotting devils have been removed
- The timeout of conjured ball lightnings has been reduced considerably.
- Clouds once again can be cast to hit squares out of the player’s LOS; instead, player-created clouds now timeout considerably faster when out of LOS.
- Glaciate, a level 9 Conjuration/Ice spell replacing Ice Storm which blasts targets in a cone-shaped area of effect for large damage, creates freezing clouds, encases targets in ice (slowing them for three turns), and occasionally freezes targets killed by it into a block of ice.
- New unrands:
- The +7,+7 lajatang of Order {silver, rMut}.
- The +7,+7 great mace “Firestarter” {flame, rF++}; it fills its victims with an inner flame.
- Autosacrifice now works with Fedhas.
- Sparkling and blood fountains can no longer be quaffed from.
- Eyeballs cannot use their abilities through translucent walls.
- Substantial edits to wizard labs.
- Substantial revisions to rods:
- The rod of frigid destruction has been transformed into the rod of clouds – evokable to produce a cone of clouds in front of the player, with duration and type varying with evocation power.
- The rod of demonology has been transformed into the rod of shadows – evoke to get shadow creatures, the toughness of whom depends on our evocation power.
- Rods of venom are no more.
- The arena_delay option, which controls animation speed of some effects (and the speed of action in arena itself), is now available outside of arena as view_delay.
- A substantial overhaul of item values (courtesy of minmay).
- Wand shops have been merged into gadget shops, which now also sell rods.
- Potions of blood and curse scrolls no longer randomly generate.
- Enchant weapon scrolls now ask for a target (like brand weapon).
- The Horn of Geryon now summons 1-4 hell beasts (hostility dependent on evocations skill), and recharges with experience as with the elemental evokers.
- Formicids no longer have innate rPois-, and now gain levels more slowly but gain more HP and MP per level.
- The monster lists for the Dungeon, Vaults, and Depths have been adjusted.
- All scrolls now identify immediately on reading them.
- Curse scrolls now always prompt for a target (as the player is unlikely to see them outside worshipping Ashenzari).
- Zin warns the player of shapeshifters.
- Monster (molten) gargoyles now generate with mace-type weapons and can cast conjurations.
Have fun with these, and happy crawling!
1. Comment by AuxAux
4/Mar/2014 at 04:42
Man, I don’t get the fountain quaffing change.
2. Comment by knaveightt
4/Mar/2014 at 15:41
I always love seeing what new unrands the devs come up with lol
3. Comment by David Yang
4/Mar/2014 at 23:41
I feel like firestarter might need a little more. Like scroll-burning resistance, or rF+++
4. Comment by Medar
5/Mar/2014 at 14:27
Firestarter does give scroll conservation.
5. Comment by Morokiane
7/Mar/2014 at 05:09
Man…Djinn was my favorite class :(
6. Comment by Yerle
15/Mar/2014 at 02:18
Hope to see Djinn return in some way or form in the future, I liked the concept a lot.