Hi crawlers! Here are the latest things to look forward to in your next trunk game:

  • Djinn have poofed.
  • Agate snails, giant centipedes, ancient bears, and rotting devils have been removed
  • The timeout of conjured ball lightnings has been reduced considerably.
  • Clouds once again can be cast to hit squares out of the player’s LOS; instead, player-created clouds now timeout considerably faster when out of LOS.
  • Glaciate, a level 9 Conjuration/Ice spell replacing Ice Storm which blasts targets in a cone-shaped area of effect for large damage, creates freezing clouds, encases targets in ice (slowing them for three turns), and occasionally freezes targets killed by it into a block of ice.
  • New unrands:
    • The +7,+7 lajatang of Order {silver, rMut}.
    • The +7,+7 great mace “Firestarter” {flame, rF++}; it fills its victims with an inner flame.
  • Autosacrifice now works with Fedhas.
  • Sparkling and blood fountains can no longer be quaffed from.
  • Eyeballs cannot use their abilities through translucent walls.
  • Substantial edits to wizard labs.
  • Substantial revisions to rods:
    • The rod of frigid destruction has been transformed into the rod of clouds – evokable to produce a cone of clouds in front of the player, with duration and type varying with evocation power.
    • The rod of demonology has been transformed into the rod of shadows – evoke to get shadow creatures, the toughness of whom depends on our evocation power.
    • Rods of venom are no more.
  • The arena_delay option, which controls animation speed of some effects (and the speed of action in arena itself), is now available outside of arena as view_delay.
  • A substantial overhaul of item values (courtesy of minmay).
  • Wand shops have been merged into gadget shops, which now also sell rods.
  • Potions of blood and curse scrolls no longer randomly generate.
  • Enchant weapon scrolls now ask for a target (like brand weapon).
  • The Horn of Geryon now summons 1-4 hell beasts (hostility dependent on evocations skill), and recharges with experience as with the elemental evokers.
  • Formicids no longer have innate rPois-, and now gain levels more slowly but gain more HP and MP per level.
  • The monster lists for the Dungeon, Vaults, and Depths have been adjusted.
  • All scrolls now identify immediately on reading them.
  • Curse scrolls now always prompt for a target (as the player is unlikely to see them outside worshipping Ashenzari).
  • Zin warns the player of shapeshifters.
  • Monster (molten) gargoyles now generate with mace-type weapons and can cast conjurations.

Have fun with these, and happy crawling!