Hi, crawlers! Trunk changes?

  • Spells:
    • New spell: Infestation (L8 Necromancy), found in the Necronomicon. Targets a 5×5 area; victims inside become ‘infested’, and, when killed, friendly death scarabs will pop out. Friends!
    • Alistair’s Intoxication only inflicts Vertigo on the caster if it succeeds in confusing any monsters.
    • Confusing Touch is back to level 1 (and the Book of Cantrips), after its long stay at level 2.
    • Hydra form devouring is no longer limited to victims smaller than a hydra. Yum! Support for extra-spicy meals has also been added.
    • Cure Poison has been removed. From the commit:
      Trivia: This was the last player-castable vestige of the pre-Stone Soup ‘Holy’ spell school. RIP ;_;
  • Monsters:
    • New unique: Bai Suzhen, Madame White Snake. A late-game draconian unique, she casts Summon Hydras; when severely injured, she enters her true form (a water dragon) and becomes surrounded by a ring of storm clouds. Also she gets water breath. Fierce! (this is what the refrance.)
    • Necromancer monsters can now cast Bind Soul, causing nearby monsters to reform as spectral things after death. (Somewhat like Death Channel.)
    • Almost all monster ‘shouts’ are now the same volume. The only exceptions are ‘hisses’, which are half volume, ‘deafening roars’, 1.5x, and ‘deep rumbles’, 2x. Also, pigs now squeal, and a few other monsters have had their shout behaviour changed.
    • Entropy weavers have become faster, but cast Word of Entropy less often. Also, now they’re ant-men, finally answering the question of “what are these weird things, exactly?”
    • Death scarabs lost their miasma trail, but are somewhat tougher.
    • Tzitzimitl no longer have pain or draining brands.
    • Ditto the bennu draining brand.
    • Obsidian statues can now Mesmerise. Stare into their spooky jeweled eyes…
    • Young spriggan druids have been replaced by boggarts. They really were too young to die…
    • The Cloud Mage has come into his or her rightful inheritance: Tornado.
  • Gods:
    • Nemelex Xobeh’s decks have been reworked, again. Current list:
      • Escape: the Tomb, Exile, the Elixir, the Cloud, Velocity, the Shaft
      • Destruction: Vitriol, the Storm, Pain, the Orb, Degeneration, Wild Magic
      • Summoning: the Elements, the Pentagram, the Dance, Foxfire, the Rangers, the

      If it’s not in here and it’s not a wrath effect, it’s not in the game.

    • The Vitriol card applies corrosion to all monsters in LOS.
    • Hep no longer provides additional ‘specialization’ choices beyond the initial ancestor class choice. Ancestor upgrades have been moved from XL21 to XL19 and from XL27 to XL24.
    • Hep’s Transference now drains targets at 5*, rather than slowing them.
    • Hepliaklqana’s ability piety costs are slightly higher.
  • Items:
    • Rapiers have +1 base damage, matching falchions.
    • The amulet of dismissal now only triggers on hits that do at least 10% of the wearer’s max HP.
    • *Drain items and “Harm now apply 50% more draining when taken off.
    • Vorpal weapons are no longer extra-likely to chop off hydra heads.
    • Books can now be ID’d by (r)eading them while on the floor. (Ideally this should be automatic, but it’s not quite yet.)
    • Scrolls of random uselessness can no longer create butterflies. Somewhere, a tiny bell tinkles for the last time…
  • Yiuf’s hut now has a runed door. Poor guy lost his keys… go let him out, wouldn’t you?
  • The minimum, average and maximum number of altars in Temple has increased, by about 2 each.
  • There is now a strong correlation between disco balls and demonic runes.
  • Quite a lot of other new and changed vaults. I shan’t spoil them, but I will say that several contain rare & powerful artefacts. Be on the lookout…
  • Web traps are no longer torn & destroyed when creatures escape from them.
  • The Monk background gains a choice of weapon, but no longer gets a choice of Dg.
  • Storm clouds have a 1/3 per-turn chance of striking (up from 1/4), but have dramatically less ‘spiky’ damage; from 40-131 down to 35-80.
  • You can no longer ID gold.

Happy crawling!