<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Dungeon Crawl Stone Soup</title>
	<atom:link href="http://crawl.develz.org/wordpress/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://crawl.develz.org/wordpress</link>
	<description>Development live!</description>
	<lastBuildDate>Thu, 02 Sep 2010 06:09:56 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on On the way towards 0.7 by jlg</title>
		<link>http://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-420</link>
		<dc:creator>jlg</dc:creator>
		<pubDate>Thu, 02 Sep 2010 06:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-420</guid>
		<description>Can someone tell me how to make the status messages in the lower left hand corner of the tiles version take up less space? I&#039;d like to have a shorter list of recent activities and more of the dungeon visible at once.</description>
		<content:encoded><![CDATA[<p>Can someone tell me how to make the status messages in the lower left hand corner of the tiles version take up less space? I&#8217;d like to have a shorter list of recent activities and more of the dungeon visible at once.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tournament Sprint map playable on CDO again by Napkin</title>
		<link>http://crawl.develz.org/wordpress/tournament-sprint-map-playable-on-cdo-again/comment-page-1#comment-419</link>
		<dc:creator>Napkin</dc:creator>
		<pubDate>Mon, 23 Aug 2010 18:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1364#comment-419</guid>
		<description>Thank you! :)</description>
		<content:encoded><![CDATA[<p>Thank you! :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by EliteGundam</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-418</link>
		<dc:creator>EliteGundam</dc:creator>
		<pubDate>Tue, 17 Aug 2010 12:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-418</guid>
		<description>Bit late finding this, but I can&#039;t wait to try the new version!!
Thanks for the continual updates!!</description>
		<content:encoded><![CDATA[<p>Bit late finding this, but I can&#8217;t wait to try the new version!!<br />
Thanks for the continual updates!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tile Changes in 0.7 by eobet</title>
		<link>http://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-417</link>
		<dc:creator>eobet</dc:creator>
		<pubDate>Sun, 15 Aug 2010 20:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-417</guid>
		<description>I only found this out today... in light of having recently played Minecraft, the old more basic tiles enables your mind&#039;s imagination to work a lot harder than what these new, more detailed dungeon tiles do.

The more detailed it gets, it&#039;s easier to see the flaws rather than the possibilities:

* The sheep looks more like a gorilla.
* The new shadow imp looks like a complete wimp, unfortunately.
* The new ghoul as well, he&#039;s shrunk and lost all menace.
* Snorg same thing, a fat blob instead of a huge troll with tree trunks for arms and legs.
* Finally, the shadow has become something from a disney movie, and also ignored the perspective of the rest of the tiles by grounding himself firmly to the bottom row of pixels.

I can&#039;t say I miss the old water tiles, though...</description>
		<content:encoded><![CDATA[<p>I only found this out today&#8230; in light of having recently played Minecraft, the old more basic tiles enables your mind&#8217;s imagination to work a lot harder than what these new, more detailed dungeon tiles do.</p>
<p>The more detailed it gets, it&#8217;s easier to see the flaws rather than the possibilities:</p>
<p>* The sheep looks more like a gorilla.<br />
* The new shadow imp looks like a complete wimp, unfortunately.<br />
* The new ghoul as well, he&#8217;s shrunk and lost all menace.<br />
* Snorg same thing, a fat blob instead of a huge troll with tree trunks for arms and legs.<br />
* Finally, the shadow has become something from a disney movie, and also ignored the perspective of the rest of the tiles by grounding himself firmly to the bottom row of pixels.</p>
<p>I can&#8217;t say I miss the old water tiles, though&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by Anticipation</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-415</link>
		<dc:creator>Anticipation</dc:creator>
		<pubDate>Sat, 31 Jul 2010 08:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-415</guid>
		<description>Since when are there alters on the first floor? I hadn&#039;t read anything about that.</description>
		<content:encoded><![CDATA[<p>Since when are there alters on the first floor? I hadn&#8217;t read anything about that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by Owl</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-414</link>
		<dc:creator>Owl</dc:creator>
		<pubDate>Fri, 30 Jul 2010 16:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-414</guid>
		<description>Great job once more. Very nice improvements in graphics. Congratsulation for you work.</description>
		<content:encoded><![CDATA[<p>Great job once more. Very nice improvements in graphics. Congratsulation for you work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on An update of 0.6 by KiloByte</title>
		<link>http://crawl.develz.org/wordpress/0-6-1/comment-page-1#comment-413</link>
		<dc:creator>KiloByte</dc:creator>
		<pubDate>Thu, 29 Jul 2010 09:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1230#comment-413</guid>
		<description>The DOS port has been known to have grave bugs several months before 0.6 release, and no one bothered fixing them.  A release where casting takes no MP would be a bad joke.</description>
		<content:encoded><![CDATA[<p>The DOS port has been known to have grave bugs several months before 0.6 release, and no one bothered fixing them.  A release where casting takes no MP would be a bad joke.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on An update of 0.6 by Rugxulo</title>
		<link>http://crawl.develz.org/wordpress/0-6-1/comment-page-1#comment-412</link>
		<dc:creator>Rugxulo</dc:creator>
		<pubDate>Wed, 28 Jul 2010 21:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1230#comment-412</guid>
		<description>KiloByte, please e-mail me (@gmail) for further discussion. 

I don&#039;t grok C++, which is probably the main problem on my end. (You guys should&#039;ve tested the &quot;new&quot; build process under DOSEMU before ever releasing 0.6.0, IMHO. Or at very least hosted my build. But you didn&#039;t. That was no accident.)</description>
		<content:encoded><![CDATA[<p>KiloByte, please e-mail me (@gmail) for further discussion. </p>
<p>I don&#8217;t grok C++, which is probably the main problem on my end. (You guys should&#8217;ve tested the &#8220;new&#8221; build process under DOSEMU before ever releasing 0.6.0, IMHO. Or at very least hosted my build. But you didn&#8217;t. That was no accident.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tile Changes in 0.7 by John</title>
		<link>http://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-411</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 28 Jul 2010 21:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-411</guid>
		<description>I echo the remarks about the contrast. On a mac, the latest version really gives me fits telling apart walls and floors. Plus it seems to me that the mini-map is smaller and less distinct also. Otherwise I heartily approve of all of the changes!</description>
		<content:encoded><![CDATA[<p>I echo the remarks about the contrast. On a mac, the latest version really gives me fits telling apart walls and floors. Plus it seems to me that the mini-map is smaller and less distinct also. Otherwise I heartily approve of all of the changes!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tourney Time Again! by Jeff</title>
		<link>http://crawl.develz.org/wordpress/tourney-time-again/comment-page-1#comment-409</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Tue, 27 Jul 2010 07:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1353#comment-409</guid>
		<description>I won&#039;t have time to play in the tournament this year. If anyone could spread the word that I won&#039;t be acting as captain of FirstName, I would appreciate it. I edited my rcfile to remove myself as captain. If someone wants to take over the reins, they are welcome to.

Good luck in the tournament, everyone.</description>
		<content:encoded><![CDATA[<p>I won&#8217;t have time to play in the tournament this year. If anyone could spread the word that I won&#8217;t be acting as captain of FirstName, I would appreciate it. I edited my rcfile to remove myself as captain. If someone wants to take over the reins, they are welcome to.</p>
<p>Good luck in the tournament, everyone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by evktalo</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-408</link>
		<dc:creator>evktalo</dc:creator>
		<pubDate>Mon, 26 Jul 2010 08:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-408</guid>
		<description>Craig Duck, could you add a Feature Request to the Mantis tracker? It&#039;ll get lost here in the comments.

--Eino</description>
		<content:encoded><![CDATA[<p>Craig Duck, could you add a Feature Request to the Mantis tracker? It&#8217;ll get lost here in the comments.</p>
<p>&#8211;Eino</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by Craig Duck</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-407</link>
		<dc:creator>Craig Duck</dc:creator>
		<pubDate>Sun, 25 Jul 2010 19:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-407</guid>
		<description>On the aptitude screen, progress and aptitude could (and should) be combined on a single display screen.
Only 1 column of data changes between screens .

The new release is cool, although the monster icons are a bit busy.</description>
		<content:encoded><![CDATA[<p>On the aptitude screen, progress and aptitude could (and should) be combined on a single display screen.<br />
Only 1 column of data changes between screens .</p>
<p>The new release is cool, although the monster icons are a bit busy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tourney Time Again! by NO SPOILERS</title>
		<link>http://crawl.develz.org/wordpress/tourney-time-again/comment-page-1#comment-406</link>
		<dc:creator>NO SPOILERS</dc:creator>
		<pubDate>Sun, 25 Jul 2010 11:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1353#comment-406</guid>
		<description>i won the game in 4752 turns as Level 12 Spriggan Stalker of Sif Muna in Dungeon Sprint &quot;Red Sonja&quot;,(in my own computer not online).
Lets just say +0+0 dagger of distortion BROKE THE GAME. (got it from Sonja)
*hint, i took the easy way and ERASED Tiamat from existance. (as well as other tough monsters along the way)</description>
		<content:encoded><![CDATA[<p>i won the game in 4752 turns as Level 12 Spriggan Stalker of Sif Muna in Dungeon Sprint &#8220;Red Sonja&#8221;,(in my own computer not online).<br />
Lets just say +0+0 dagger of distortion BROKE THE GAME. (got it from Sonja)<br />
*hint, i took the easy way and ERASED Tiamat from existance. (as well as other tough monsters along the way)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tourney Time Again! by trustworthy authority</title>
		<link>http://crawl.develz.org/wordpress/tourney-time-again/comment-page-1#comment-404</link>
		<dc:creator>trustworthy authority</dc:creator>
		<pubDate>Sun, 25 Jul 2010 09:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1353#comment-404</guid>
		<description>Yep, first to win gets....ONE MILLION DOLLARS!</description>
		<content:encoded><![CDATA[<p>Yep, first to win gets&#8230;.ONE MILLION DOLLARS!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tourney Time Again! by random player</title>
		<link>http://crawl.develz.org/wordpress/tourney-time-again/comment-page-1#comment-403</link>
		<dc:creator>random player</dc:creator>
		<pubDate>Sat, 24 Jul 2010 19:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1353#comment-403</guid>
		<description>Any prizes this year?</description>
		<content:encoded><![CDATA[<p>Any prizes this year?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by Balin</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-402</link>
		<dc:creator>Balin</dc:creator>
		<pubDate>Sat, 24 Jul 2010 18:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-402</guid>
		<description>I suspect 0.7.1 will follow soon...  ;)  Anyways, please keep up yóur great work, crawl dev-team!</description>
		<content:encoded><![CDATA[<p>I suspect 0.7.1 will follow soon&#8230;  ;)  Anyways, please keep up yóur great work, crawl dev-team!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by Kal</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-401</link>
		<dc:creator>Kal</dc:creator>
		<pubDate>Sat, 24 Jul 2010 18:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-401</guid>
		<description>Also, new skill page will definitely take a long time getting used to.</description>
		<content:encoded><![CDATA[<p>Also, new skill page will definitely take a long time getting used to.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by Kal</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-400</link>
		<dc:creator>Kal</dc:creator>
		<pubDate>Sat, 24 Jul 2010 17:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-400</guid>
		<description>Interesting new interface look- more ADOM-esque if I recall correctly.</description>
		<content:encoded><![CDATA[<p>Interesting new interface look- more ADOM-esque if I recall correctly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by onepostwonder</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-399</link>
		<dc:creator>onepostwonder</dc:creator>
		<pubDate>Sat, 24 Jul 2010 17:05:44 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-399</guid>
		<description>Thank you all for all the work you do on this great game. I do not understand all changes you do, but I really appreciate your efforts. Thank you very much.</description>
		<content:encoded><![CDATA[<p>Thank you all for all the work you do on this great game. I do not understand all changes you do, but I really appreciate your efforts. Thank you very much.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by Robsoie</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-398</link>
		<dc:creator>Robsoie</dc:creator>
		<pubDate>Sat, 24 Jul 2010 13:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-398</guid>
		<description>congratulations and thank you for this release.</description>
		<content:encoded><![CDATA[<p>congratulations and thank you for this release.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by Chex Warrior</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-397</link>
		<dc:creator>Chex Warrior</dc:creator>
		<pubDate>Sat, 24 Jul 2010 13:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-397</guid>
		<description>Alright! Lets get the crawl train rolling! Choo! Choo!</description>
		<content:encoded><![CDATA[<p>Alright! Lets get the crawl train rolling! Choo! Choo!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by Rubinstein</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-396</link>
		<dc:creator>Rubinstein</dc:creator>
		<pubDate>Sat, 24 Jul 2010 12:20:36 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-396</guid>
		<description>@N:
No, as you can easily see on the screenshots, &quot;near starving&quot; has become standard now. *grin*</description>
		<content:encoded><![CDATA[<p>@N:<br />
No, as you can easily see on the screenshots, &#8220;near starving&#8221; has become standard now. *grin*</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by Rubinstein</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-395</link>
		<dc:creator>Rubinstein</dc:creator>
		<pubDate>Sat, 24 Jul 2010 12:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-395</guid>
		<description>Hey you must be rich by now!  :P

...ok bad joke, big thumb and big thanks :)</description>
		<content:encoded><![CDATA[<p>Hey you must be rich by now!  :P</p>
<p>&#8230;ok bad joke, big thumb and big thanks :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by N</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-394</link>
		<dc:creator>N</dc:creator>
		<pubDate>Sat, 24 Jul 2010 12:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-394</guid>
		<description>erm congratz, but the probability of starving is also less too?</description>
		<content:encoded><![CDATA[<p>erm congratz, but the probability of starving is also less too?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by bernh</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-393</link>
		<dc:creator>bernh</dc:creator>
		<pubDate>Sat, 24 Jul 2010 11:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-393</guid>
		<description>Thanks a lot for your hard work! The new tiles look awesome!</description>
		<content:encoded><![CDATA[<p>Thanks a lot for your hard work! The new tiles look awesome!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by Epitaph64</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-392</link>
		<dc:creator>Epitaph64</dc:creator>
		<pubDate>Sat, 24 Jul 2010 09:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-392</guid>
		<description>Thanks for all your hard work guys! Going to be playing this! &gt;:D</description>
		<content:encoded><![CDATA[<p>Thanks for all your hard work guys! Going to be playing this! &gt;:D</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by Foom</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-391</link>
		<dc:creator>Foom</dc:creator>
		<pubDate>Sat, 24 Jul 2010 09:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-391</guid>
		<description>Best roguelike out there. I love the continuing development - keep up the good work!</description>
		<content:encoded><![CDATA[<p>Best roguelike out there. I love the continuing development &#8211; keep up the good work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by Izverg</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-390</link>
		<dc:creator>Izverg</dc:creator>
		<pubDate>Sat, 24 Jul 2010 08:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-390</guid>
		<description>Finally! X) With brand new trousers on and great dignity within, I can introduce my murderous ways to the dwellers of the dungeon in style...

 &quot;No! No more talk! We go in! We kill! Kill! We kill &#039;em! They kill us, we kill them! Kill &#039;em! Kill &#039;em! Kill! Kill!&quot; -- X))))</description>
		<content:encoded><![CDATA[<p>Finally! X) With brand new trousers on and great dignity within, I can introduce my murderous ways to the dwellers of the dungeon in style&#8230;</p>
<p> &#8220;No! No more talk! We go in! We kill! Kill! We kill &#8216;em! They kill us, we kill them! Kill &#8216;em! Kill &#8216;em! Kill! Kill!&#8221; &#8212; X))))</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by hackum</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-389</link>
		<dc:creator>hackum</dc:creator>
		<pubDate>Sat, 24 Jul 2010 05:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-389</guid>
		<description>Thanks a lot. Where can we find some spoilers on the DS mutations?</description>
		<content:encoded><![CDATA[<p>Thanks a lot. Where can we find some spoilers on the DS mutations?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Stone Soup 0.7.0 &#8220;Pacific Pachyderm&#8221; by ahpla</title>
		<link>http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm/comment-page-1#comment-388</link>
		<dc:creator>ahpla</dc:creator>
		<pubDate>Sat, 24 Jul 2010 05:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1347#comment-388</guid>
		<description>Congrats guys, and thanks.</description>
		<content:encoded><![CDATA[<p>Congrats guys, and thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tile Changes in 0.7 by James</title>
		<link>http://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-387</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 23 Jul 2010 23:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-387</guid>
		<description>Neat tiles, but it&#039;s harder to see things. It&#039;s not just telling the walls from the floor, there&#039;s also how all things goblin and koboldish look really similar now. Even previously distinct poses have been changed to be more samey.</description>
		<content:encoded><![CDATA[<p>Neat tiles, but it&#8217;s harder to see things. It&#8217;s not just telling the walls from the floor, there&#8217;s also how all things goblin and koboldish look really similar now. Even previously distinct poses have been changed to be more samey.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RC3 for 0.7.0 by donblas</title>
		<link>http://crawl.develz.org/wordpress/rc3-for-0-7-0/comment-page-1#comment-386</link>
		<dc:creator>donblas</dc:creator>
		<pubDate>Fri, 23 Jul 2010 05:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1342#comment-386</guid>
		<description>Looks awesome from my limited testing. The mistaken &quot;bugs&quot; I filed were resolved quickly and nicely. Props to the dev team :)</description>
		<content:encoded><![CDATA[<p>Looks awesome from my limited testing. The mistaken &#8220;bugs&#8221; I filed were resolved quickly and nicely. Props to the dev team :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First release candidate for 0.7.0 by evktalo</title>
		<link>http://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0/comment-page-1#comment-385</link>
		<dc:creator>evktalo</dc:creator>
		<pubDate>Thu, 22 Jul 2010 08:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1316#comment-385</guid>
		<description>Don, there is a new restart_after_game option in the init.txt, which you can set to true. It is labeled as experimental however, as there have been quite a few bugs that have surfaced, and there is not enough time to test and fix them properly before the release.

--Eino</description>
		<content:encoded><![CDATA[<p>Don, there is a new restart_after_game option in the init.txt, which you can set to true. It is labeled as experimental however, as there have been quite a few bugs that have surfaced, and there is not enough time to test and fix them properly before the release.</p>
<p>&#8211;Eino</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tile Changes in 0.7 by Leon</title>
		<link>http://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-383</link>
		<dc:creator>Leon</dc:creator>
		<pubDate>Wed, 21 Jul 2010 03:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-383</guid>
		<description>I like the new tiles overall, but the new door looks a bit too grayish.</description>
		<content:encoded><![CDATA[<p>I like the new tiles overall, but the new door looks a bit too grayish.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Second release candidate for 0.7.0 by Balin</title>
		<link>http://crawl.develz.org/wordpress/second-release-candidate-for-0-7-0/comment-page-1#comment-382</link>
		<dc:creator>Balin</dc:creator>
		<pubDate>Tue, 20 Jul 2010 20:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1338#comment-382</guid>
		<description>Depending on numlock status, the OS, and terminal you have different behaviour of shift-dir and the numpad.  &#039;Twas always confusing ;)</description>
		<content:encoded><![CDATA[<p>Depending on numlock status, the OS, and terminal you have different behaviour of shift-dir and the numpad.  &#8216;Twas always confusing ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Second release candidate for 0.7.0 by M</title>
		<link>http://crawl.develz.org/wordpress/second-release-candidate-for-0-7-0/comment-page-1#comment-381</link>
		<dc:creator>M</dc:creator>
		<pubDate>Mon, 19 Jul 2010 22:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1338#comment-381</guid>
		<description>I am confused: Shift-Dir and Shift+Numpad5 don&#039;t seem to work anymore? 
Windows tile version...</description>
		<content:encoded><![CDATA[<p>I am confused: Shift-Dir and Shift+Numpad5 don&#8217;t seem to work anymore?<br />
Windows tile version&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First release candidate for 0.7.0 by Don</title>
		<link>http://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0/comment-page-1#comment-380</link>
		<dc:creator>Don</dc:creator>
		<pubDate>Mon, 19 Jul 2010 00:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1316#comment-380</guid>
		<description>Guys, I&#039;m loving the new build. One major suggestions I&#039;ve been waiting for: please DON&#039;T make the game turn off whenever you die! I have to start this program like 20 times a day! Thank you :)</description>
		<content:encoded><![CDATA[<p>Guys, I&#8217;m loving the new build. One major suggestions I&#8217;ve been waiting for: please DON&#8217;T make the game turn off whenever you die! I have to start this program like 20 times a day! Thank you :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on An update of 0.6 by KiloByte</title>
		<link>http://crawl.develz.org/wordpress/0-6-1/comment-page-1#comment-379</link>
		<dc:creator>KiloByte</dc:creator>
		<pubDate>Sun, 18 Jul 2010 21:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1230#comment-379</guid>
		<description>Rugxulo: do you have fixes for the bugs in the DOS version?  The code has not been removed, it&#039;s just unmaintained with no one to fix it.

We may actually drop DOS permanently in the future, but right now it&#039;s just a pile of bitrotten somewhat broken code that may be whipped into shape if someone steps up.

But considering the opinions towards, say, Windows 98, I don&#039;t see anyone from the current dev team willing to do that work.  If you have a set of patches, please send them in, though.</description>
		<content:encoded><![CDATA[<p>Rugxulo: do you have fixes for the bugs in the DOS version?  The code has not been removed, it&#8217;s just unmaintained with no one to fix it.</p>
<p>We may actually drop DOS permanently in the future, but right now it&#8217;s just a pile of bitrotten somewhat broken code that may be whipped into shape if someone steps up.</p>
<p>But considering the opinions towards, say, Windows 98, I don&#8217;t see anyone from the current dev team willing to do that work.  If you have a set of patches, please send them in, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on An update of 0.6 by Rugxulo</title>
		<link>http://crawl.develz.org/wordpress/0-6-1/comment-page-1#comment-378</link>
		<dc:creator>Rugxulo</dc:creator>
		<pubDate>Sun, 18 Jul 2010 21:21:35 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1230#comment-378</guid>
		<description>makke, you run the risk of angering the gods!  ;-)   DOS was dropped permanently, but I managed to do my own compile of (original) 0.6.0. Yet nobody wanted it.   :-(</description>
		<content:encoded><![CDATA[<p>makke, you run the risk of angering the gods!  ;-)   DOS was dropped permanently, but I managed to do my own compile of (original) 0.6.0. Yet nobody wanted it.   :-(</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Second release candidate for 0.7.0 by barkalot</title>
		<link>http://crawl.develz.org/wordpress/second-release-candidate-for-0-7-0/comment-page-1#comment-377</link>
		<dc:creator>barkalot</dc:creator>
		<pubDate>Sun, 18 Jul 2010 19:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1338#comment-377</guid>
		<description>When can we expect 0.7 on CAO?</description>
		<content:encoded><![CDATA[<p>When can we expect 0.7 on CAO?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First release candidate for 0.7.0 by dpeg</title>
		<link>http://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0/comment-page-1#comment-375</link>
		<dc:creator>dpeg</dc:creator>
		<pubDate>Sat, 17 Jul 2010 13:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1316#comment-375</guid>
		<description>Maynot: No, the LOS shrinks for you and the monsters. Therefore, it&#039;s clearly a great feature for (a) melee fighters, (b) stabbers, (c) spellcasters whose main spells have short range.

Robsoie: Ultimately, there should be some in-game parameters to play around with. Right now, the arena is quite raw, admitted. There is some guidance, however: read up on docs/arena.txt.

re menu: with all the many choices we have now (sprint, arena, tutorial), I wonder if having a name should really bypass that. (No question if there&#039;s a saved game, of course. Then you immediately re-start that.)</description>
		<content:encoded><![CDATA[<p>Maynot: No, the LOS shrinks for you and the monsters. Therefore, it&#8217;s clearly a great feature for (a) melee fighters, (b) stabbers, (c) spellcasters whose main spells have short range.</p>
<p>Robsoie: Ultimately, there should be some in-game parameters to play around with. Right now, the arena is quite raw, admitted. There is some guidance, however: read up on docs/arena.txt.</p>
<p>re menu: with all the many choices we have now (sprint, arena, tutorial), I wonder if having a name should really bypass that. (No question if there&#8217;s a saved game, of course. Then you immediately re-start that.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on On the way towards 0.7 by supulton</title>
		<link>http://crawl.develz.org/wordpress/on-the-way-towards-0-7/comment-page-1#comment-374</link>
		<dc:creator>supulton</dc:creator>
		<pubDate>Sat, 17 Jul 2010 12:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1241#comment-374</guid>
		<description>Disarming whips would be awesome. But yeah I normally skip any and all whips unless they have a ridiculously good enchantment.</description>
		<content:encoded><![CDATA[<p>Disarming whips would be awesome. But yeah I normally skip any and all whips unless they have a ridiculously good enchantment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tile Changes in 0.7 by supulton</title>
		<link>http://crawl.develz.org/wordpress/tile-changes-in-0-7/comment-page-1#comment-373</link>
		<dc:creator>supulton</dc:creator>
		<pubDate>Sat, 17 Jul 2010 12:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1254#comment-373</guid>
		<description>The new tiles look amazing. Yeah, it could use some brightening up, but all the new monster details are really superb. Also thanks for toning down the water tiles, the contrast gave me seizures.</description>
		<content:encoded><![CDATA[<p>The new tiles look amazing. Yeah, it could use some brightening up, but all the new monster details are really superb. Also thanks for toning down the water tiles, the contrast gave me seizures.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First release candidate for 0.7.0 by Maynot</title>
		<link>http://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0/comment-page-1#comment-372</link>
		<dc:creator>Maynot</dc:creator>
		<pubDate>Sat, 17 Jul 2010 05:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1316#comment-372</guid>
		<description>I just encounter the fully upgraded demon mutation of being attuned to the shadows.  I have to say this is a very, very bad mutation to get especially for spell casters and archers.  Reduction in visibility is always bad.</description>
		<content:encoded><![CDATA[<p>I just encounter the fully upgraded demon mutation of being attuned to the shadows.  I have to say this is a very, very bad mutation to get especially for spell casters and archers.  Reduction in visibility is always bad.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First release candidate for 0.7.0 by Robsoie</title>
		<link>http://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0/comment-page-1#comment-370</link>
		<dc:creator>Robsoie</dc:creator>
		<pubDate>Sat, 17 Jul 2010 01:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1316#comment-370</guid>
		<description>for the arena mode, it is important to know the exact creature name.
It took me a while to understand that the creature &quot;Royal Jelly&quot; name was not :
royal jelly
but was :
the royal jelly

It would be good if there was some ingame selection menu or a selection list instead of having to look on the wiki each time to find an exact creature names.

The arena mode has a lot of fun potential. 
Overall 0.7.0 is fun, the only bad point i can see is the addition of the acid splashing walls in slime, like if the difficulty was not high enough already in there.</description>
		<content:encoded><![CDATA[<p>for the arena mode, it is important to know the exact creature name.<br />
It took me a while to understand that the creature &#8220;Royal Jelly&#8221; name was not :<br />
royal jelly<br />
but was :<br />
the royal jelly</p>
<p>It would be good if there was some ingame selection menu or a selection list instead of having to look on the wiki each time to find an exact creature names.</p>
<p>The arena mode has a lot of fun potential.<br />
Overall 0.7.0 is fun, the only bad point i can see is the addition of the acid splashing walls in slime, like if the difficulty was not high enough already in there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First release candidate for 0.7.0 by David Gardner</title>
		<link>http://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0/comment-page-1#comment-369</link>
		<dc:creator>David Gardner</dc:creator>
		<pubDate>Fri, 16 Jul 2010 20:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1316#comment-369</guid>
		<description>You don&#039;t name every character individually? I wonder how many people do -- it would never have occurred to me to use the same name over and over -- the top 100 scores would look a bit clone-y! :) --DG</description>
		<content:encoded><![CDATA[<p>You don&#8217;t name every character individually? I wonder how many people do &#8212; it would never have occurred to me to use the same name over and over &#8212; the top 100 scores would look a bit clone-y! :) &#8211;DG</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First release candidate for 0.7.0 by Grue</title>
		<link>http://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0/comment-page-1#comment-368</link>
		<dc:creator>Grue</dc:creator>
		<pubDate>Fri, 16 Jul 2010 18:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1316#comment-368</guid>
		<description>greensnark: that was precisely my problem. I never saw the main menu. But typing the character name all the time is also annoying =)</description>
		<content:encoded><![CDATA[<p>greensnark: that was precisely my problem. I never saw the main menu. But typing the character name all the time is also annoying =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First release candidate for 0.7.0 by Narretz</title>
		<link>http://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0/comment-page-1#comment-367</link>
		<dc:creator>Narretz</dc:creator>
		<pubDate>Fri, 16 Jul 2010 12:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1316#comment-367</guid>
		<description>Great!
I love the Arena, but it often doesn&#039;t work for any apparent reasons, and sometimes shuts down Crawl completely. Also, it would be nice, if the Arena didn&#039;T close so fast after the fight finished.</description>
		<content:encoded><![CDATA[<p>Great!<br />
I love the Arena, but it often doesn&#8217;t work for any apparent reasons, and sometimes shuts down Crawl completely. Also, it would be nice, if the Arena didn&#8217;T close so fast after the fight finished.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First release candidate for 0.7.0 by greensnark</title>
		<link>http://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0/comment-page-1#comment-366</link>
		<dc:creator>greensnark</dc:creator>
		<pubDate>Fri, 16 Jul 2010 11:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1316#comment-366</guid>
		<description>Grue: If you&#039;re starting Crawl with -name grue or a name set in .crawlrc, you&#039;ll bypass the game menu entirely. Try starting without -name and you should see the tutorial option in the main game menu.</description>
		<content:encoded><![CDATA[<p>Grue: If you&#8217;re starting Crawl with -name grue or a name set in .crawlrc, you&#8217;ll bypass the game menu entirely. Try starting without -name and you should see the tutorial option in the main game menu.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First release candidate for 0.7.0 by Grue</title>
		<link>http://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0/comment-page-1#comment-365</link>
		<dc:creator>Grue</dc:creator>
		<pubDate>Fri, 16 Jul 2010 11:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://crawl.develz.org/wordpress/?p=1316#comment-365</guid>
		<description>There is no tutorial option...</description>
		<content:encoded><![CDATA[<p>There is no tutorial option&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
