Dungeon Crawl Stone Soup version 0.7.1-16-gde135da character file. 9545543 valrus the Englaciator (level 27, 165/165 (168) HPs) Began as a Sludge Elf Ice Elementalist on Aug 6, 2010. Was the Champion of Sif Muna. Escaped with the Orb ... and 15 runes (of 15 types) on Aug 14, 2010! The game lasted 1day08:04:55 (175499 turns). valrus the Englaciator (SEIE) Turns: 175499, Time: 1, 08:04:56 HP 165/165 (168) AC 26 Str 20 Exp: 27/2745529 (1) MP 47/49 EV 33 Int 34 God: Sif Muna [******] Gold 19 SH 0 Dex 21 Spells: 19 memorised, 2 levels left Res.Fire : + + . See Invis. : + C - staff of cold Res.Cold : + + + Warding : . N - +6 robe {rC+ rF+} Life Prot.: + + + Conserve : + (no shield) Res.Poison: + Res.Corr. : + E - +2 helmet {Int+3} Res.Elec. : + Clarity : . K - +2 cloak {rCorr, Cons} Spirit.Shd: . Stasis : . r - +2 pair of gloves {Str+3} Sust.Abil.: . . Rnd.Telep. : . O - +0 pair of boots of Lamp {+Inv rC+ EV-1 Da Res.Mut. : . Ctrl.Telep.: + t - amulet of the Air {cFly +Lev rElec EV+3 St Res.Rott. : + Levitation : . j - ring "Photanla" {cTele Str+4 Dex+5 Int+3} Saprovore : . . . Ctrl.Flight: + I - ring "Boibb" {rF+ MR EV+4 SInv} @: slightly glowing, very quick, hasted, incredibly resistant to hostile enchantments, extremely stealthy You are in lich-form. A: sense surroundings 1, Dex +1 a: End Transformation, Channel Energy, Forget Spell, Renounce Religion, Evoke Invisibility, Evoke Levitation You escaped. You worshipped Sif Muna. Sif Muna was exalted by your worship. You were completely stuffed. You were in lich-form. You visited 19 branches of the dungeon, and saw 116 of its levels. You visited Pandemonium 1 time, and saw 59 of its levels. You visited the Abyss 6 times. You visited 1 Labyrinth. You visited 1 bazaar. You visited 3 portal chambers: ossuary, trove, wizlab. You collected 27609 gold pieces. You spent 27410 gold pieces at shops. You used 200 gold pieces for miscellaneous purposes. Inventory: Hand weapons a - the +6 blowgun "Luic" {speed, rC+ AC+5 EV+3 Dex+1} (You bought it in a shop on level 8 of the Dungeon) Attacks with this weapon take half as long as usual. It affects your AC (+5). It affects your evasion (+3). It affects your dexterity (+1). It protects you from cold. x - the -1,+4 dagger "Morg" (quivered) {pain, MR Int+5} (You found it on level 8 of the Vaults) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It increases your resistance to enchantments. Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb. Missiles U - 18 curare-tipped +5 needles Armour r - a +2 pair of gloves of strength (worn) E - a +2 helmet of intelligence (worn) K - a +2 cloak of preservation (worn) N - a +6 robe of resistance (worn) O - the +0 pair of boots of Lamp (worn) {+Inv rC+ EV-1 Dam+1 Stlth+} (You found it in a treasure trove) It affects your evasion (-1). It affects your damage-dealing abilities (+1). It protects you from cold. It lets you turn invisible. It makes you more stealthy. Magical devices h - a wand of invisibility (6) q - a wand of hasting (4) J - a wand of teleportation (10) Comestibles i - 2 royal jellies Scrolls L - 2 scrolls of blinking Jewellery f - the ring "Thucauf" {EV+5 Int+3 Dam+2 MP+9} (You bought it in a shop on level 17 of the Dungeon) [ring of magical power] It affects your evasion (+5). It affects your intelligence (+3). It affects your damage-dealing abilities (+2). g - an uncursed amulet of conservation j - the ring "Photanla" (right hand) {cTele Str+4 Dex+5 Int+3} (You bought it in a shop on level 1 of the Orcish Mines) [ring of teleport control] It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+5). n - an uncursed amulet of stasis t - the amulet of the Air (around neck) {cFly +Lev rElec EV+3 Stlth++} (You found it on level 6 of the Pits of Slime) [amulet of controlled flight] It affects your evasion (+3). It insulates you from electricity. It lets you levitate. It makes you much more stealthy. u - a +0,+6 ring of slaying v - the ring of Nuhiep {rElec rN+ Acc+3 Stlth++} (You bought it in a shop on level 9 of the Dungeon) [ring of life protection] It affects your accuracy (+3). It insulates you from electricity. It makes you much more stealthy. w - the amulet "Ozxacuu" {rMut EV+4 Str+3} (You found it on level 15 of the Dungeon) [amulet of resist mutation] It affects your evasion (+4). It affects your strength (+3). A - a +0,+6 ring of slaying B - the ring "Izuuf" {rF+ rC+ AC+5 Str-1} (You bought it in a shop on level 17 of the Dungeon) [ring of protection from fire] It affects your AC (+5). It affects your strength (-1). It protects you from cold. H - the ring "Xauh" {rF+ Dex+2 Acc+2 Stlth++} (You found it on level 1 of the Tomb of the Ancients) [ring of protection from fire] It affects your dexterity (+2). It affects your accuracy (+2). It makes you much more stealthy. I - the ring "Boibb" (left hand) {rF+ MR EV+4 SInv} (You found it on level 5 of the Crypt) [ring of see invisible] It affects your evasion (+4). It protects you from fire. It increases your resistance to enchantments. Q - the ring "Sistit" {Regen rC++ MR} (You bought it in a shop on level 9 of the Dungeon) [ring of regeneration] It greatly protects you from cold. It increases your resistance to enchantments. V - the amulet "Weashre" {rCorr EV+5 Dex-1} (You bought it in a shop on level 17 of the Dungeon) [amulet of resist corrosion] It affects your evasion (+5). It affects your dexterity (-1). Potions G - 5 potions of heal wounds T - 2 potions of cure mutation Magical staves C - a staff of cold (weapon) D - a staff of death W - a staff of wizardry Y - a +2 rod of discovery (12/12) (You found it on level 8 of the Vaults) Z - a +5 rod of summoning (14/14) (You found it in the Abyss) Orbs of Power b - the Orb of Zot Miscellaneous c - a bone rune of Zot d - a silver rune of Zot e - a magical rune of Zot k - a slimy rune of Zot l - a glowing rune of Zot m - a serpentine rune of Zot o - an abyssal rune of Zot p - a fiery rune of Zot s - a demonic rune of Zot y - an obsidian rune of Zot z - a golden rune of Zot F - an iron rune of Zot P - a decaying rune of Zot R - the horn of Geryon S - an icy rune of Zot X - a dark rune of Zot You had 1 experience left. Skills: + Level 12 Fighting - Level 7 Throwing + Level 3 Armour + Level 15 Dodging + Level 11 Stealth - Level 1 Stabbing + Level 4 Traps & Doors - Level 10 Unarmed Combat + Level 26 Spellcasting + Level 21 Conjurations + Level 8 Enchantments + Level 11 Summonings * Level 27 Necromancy + Level 3 Translocations + Level 14 Transmutations * Level 27 Ice Magic - Level 4 Air Magic - Level 19 Invocations + Level 3 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Success Level b - Blink Tloc N/A Excellent 2 c - Bolt of Cold Ice/Conj #########. Perfect 6 f - Throw Frost Ice/Conj ####### Perfect 2 i - Throw Icicle Ice/Conj ######### Perfect 4 s - Summon Butterflies Summ ########.. Perfect 1 u - Dispel Undead Necr ######### Perfect 4 y - Apportation Tloc #######... Excellent 1 A - Abjuration Summ ########.. Perfect 3 B - Sublimation of Blood Necr #########. Perfect 2 C - Confusing Touch Ench #######... Excellent 1 D - Dig Erth/Trmt #######.. Excellent 4 H - Haste Ench #######.. Excellent 6 L - Necromutation Trmt/Necr #########. Excellent 8 M - Deflect Missiles Air/Ench #######... Great 6 O - Ozocubu's Armour Ice/Ench #########. Perfect 3 Q - Swiftness Air/Ench #######... Excellent 2 R - Ozocubu's Refrigerat Ice #########. Perfect 5 W - Haunt Summ/Necr #########. Excellent 7 X - Ice Storm Ice/Conj #########. Great 9 Dungeon Overview and Level Annotations Branches: Dungeon (27/27) Temple (1/1) D:6 Orc (4/4) D:6 Elf (7/7) Orc:4 Lair (8/8) D:10 Swamp (5/5) Lair:5 Slime (6/6) Lair:6 Snake (5/5) Lair:6 Hive (2/2) D:12 Vault (8/8) D:16 Blade (1/1) Vault:5 Crypt (5/5) Vault:2 Tomb (3/3) Crypt:2 Dis (7/7) Hell Geh (7/7) Hell Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) D:27 Altars: Elyvilon Kikubaaqudgha Makhleb Okawaru Sif Muna The Shining One Trog Xom Zin Jiyva Shops: D:8: *(*% D:9: [(= D:17: =% D:19: * D:22: * D:23: ( Orc:1: = Orc:3: +! Elf:1: = Elf:3: (==(/ Elf:4: * Elf:6: % Snake:3: * Vault:1: ! Vault:2: ( Vault:4: [ Vault:5: / Vault:6: * Vault:7: ( Portals: Hell: D:21 D:22* D:23 D:24 D:25 D:26 D:27 Lair:8 Abyss: D:21 D:22 D:23 D:24 D:25 D:26 Pan: D:24 D:25 Annotations D:5 exclusions: small skeleton and small zombie D:13 exclusion: door D:15 1 exclusion Orc:4 exclusion: flame cloud Lair:5 exclusion: upstairs Lair:8 1 exclusion Swamp:5 exclusions: 31 flame clouds, 210 steam clouds and upstairs Snake:4 xtahua! Innate Abilities, Weirdness & Mutations You are agile (Dex +1). You passively map a small area around you. Message History an abyssal rune of Zot; a golden rune of Zot There are several objects here. Pick up an abyssal rune of Zot? (y/n/a/*?g,/q/o) o - an abyssal rune of Zot; z - a golden rune of Zot There is a stone staircase leading up here. Are you sure you want to leave the Dungeon? You have escaped! # #.# ###....##.# #.# # #.# ##.....###.# #.# # #.# ##...#...##.# #.# # #.# #...###...#.## #.# # #.# #...# #...#..# #.# # #.###..#####..##.# #.# # #.##...........#.# #.# # #.##...........#.# #.# # #.##.}..