Dungeon Crawl Stone Soup version 0.11.0-24-g666f47c (console) character file. 126 ShyGuy the Vexing (level 2, -1/23 HPs) Began as a Draconian Arcane Marksman on Oct 26, 2012. Slain by an adder (4 damage) ... on Level 2 of the Dungeon. The game lasted 00:05:31 (1521 turns). ShyGuy the Vexing (Draconian Arcane Marksman) Turns: 1521, Time: 00:05:31 HP -1/23 AC 4 Str 13 XL: 2 Next: 96% MP 2/3 EV 12 Int 13 God: Gold 99 SH 0 Dex 10 Spells: 2 memorised, 2 levels left Res.Fire : . . . See Invis. : . b - +0 crossbow Res.Cold : . . . Warding : . (armour unavailable) Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (helmet restricted) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Stasis : . (no boots) Res.Rott. : . Ctrl.Telep.: . (no amulet) Saprovore : . . . Levitation : . (no ring) Ctrl.Flight: + (no ring) @: not resistant to hostile enchantments, unstealthy A: unfitting armour a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | ShyGuy, the Draconian Arcane Marksman, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Identified a book of Debilitation {!f!w} 241 | D:1 | Reached skill level 1 in Slings 327 | D:1 | Reached XP level 2. HP: 23/23 MP: 3/3 333 | D:1 | Learned a level 2 spell: Slow 1521 | D:2 | Slain by an adder Inventory: Hand weapons b - a +0,+0 crossbow (weapon) e - a +2,+0 sling i - a +0,+0 elven dagger j - a +0,+0 club l - a +0,+0 orcish club m - a +0,+0 club p - a -1,+1 orcish club s - a +1,+1 dwarven short sword t - a +0,+0 club x - a cursed -3,-2 club Missiles a - 51 darts c - 39 bolts (quivered) g - 64 stones o - 14 arrows r - 5 darts of frost {!D} Comestibles f - a bread ration {!f!w!e@e1} k - 14 grapes {!f!w} n - a rotting chunk of goblin flesh {!f!w} z - a chunk of rat flesh {!f!w} Scrolls h - a scroll of curse weapon {!f!w, unknown} q - a scroll of enchant armour {!f!w, unknown} v - 2 scrolls of identify {!f!w, unknown} y - a scroll of curse jewellery {!f!w, unknown} Potions u - a potion of might {!f!w, unknown} w - a potion of curing {!f!w, unknown} B - a potion of restore abilities {!f!w, unknown} Books d - a book of Debilitation {!f!w} Spells Type Level *Corona Hexes 1 *Slow Hexes 2 Inner Flame Hexes/Fire 3 Enslavement Hexes 4 Cause Fear Hexes 4 Mass Confusion Hexes 6 Skills: - Level 1.1 Fighting - Level 2.0 Slings + Level 2.1 Crossbows - Level 1.7 Dodging - Level 2.0 Spellcasting - Level 2.6 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##...... 10% 1 ##..... b - Slow Hex ##....... 14% 2 ###.... Action || total -------------------------++------- Melee: Unarmed || 31 Fire: Sling || 48 Crossbow || 5 Throw: Dart || 8 Cast: Corona || 5 Action || total -------------------------++------- Melee: Unarmed || 31 Fire: Sling || 48 Crossbow || 5 Throw: Dart || 8 Cast: Corona || 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/27) Altars: Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 13.2 | 0.0 | 12.1 | 160.5 Dungeon | 100.0 | 100.0 | 13.2 | 0.0 | 12.1 | 160.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_entry_renting, minmay_misc_feat_nine_boxes D:2: minmay_staircase_statues_hall_large, overflow_temple_1_default Message History b - a +0,+0 crossbow (weapon) The adder bites you. You are poisoned. The adder poisons you! Firing (i - inventory. (,) - cycle): c - 44 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) You shoot a bolt. The bolt misses the adder. You feel sick. You hear a shout! The adder closely misses you. The adder bites you. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) The adder is outlined in light. You are feeling hungry. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Firing (i - inventory. (,) - cycle): c - 43 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, softly glowing) You shoot a bolt. The bolt misses the adder. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding an orcish club. Firing (i - inventory. (,) - cycle): c - 42 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, softly glowing) You shoot a bolt. The bolt hits the adder. The adder is lightly wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. Firing (i - inventory. (,) - cycle): c - 41 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, softly glowing) You shoot a bolt. The bolt misses the adder. The bolt hits the goblin. You kill the goblin! The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Firing (i - inventory. (,) - cycle): c - 40 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, softly glowing) You shoot a bolt. The bolt hits the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. You feel better. The adder stops glowing. The adder barely misses you. The adder bites you. You die... .............##.....##.#######.##.#...............#.......... ###.#.............................#...............#.###.###.# #.####.##..##.....##.#######.##.#8......8......8#.# #.# #.# .. ............................#...............#.# #.# #.# . ###.##..##.....##.#######.##.#...............#.# #.# #.# #.##..##.....##.# #.##.######.....######.# #.# #.# . #.........##.# #.##......#.....#. ..# #.# #.# ##.######.##.# #.###.....#..<..#. ### #.# #.# #.# #.##.# #.# #.....#.....#. #.# #.# . #.##.# #.# #.....#..8..#.## #.# #.# #.##.#######.###.....#######..#######.# #.# ......................................# #.# #.#######.###....#.#######.#######.# #.# ...................#######.#######.###.# ..#######............................... ..... #..##....#########.#####........ ......(###............................... (.....(S@......##.#########.#####........ .......####.#####.# #.# #........ ..... #.#####.#### #.# #........ .... #.##.......# #.# #........ ... .##.......######.# #######.# . ..................###########.# ..............................# ......######################### ..... .... ... You could see an adder. Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 19.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 19.5 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures 7 goblins 2 hobgoblins (D:1) 5 bats (D:1) 4 giant cockroaches 3 giant newts 2 kobolds (D:1) 5 rats 28 creatures vanquished. Vanquished Creatures (others) A rat (D:1) 1 creature vanquished. Grand Total: 29 creatures vanquished