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ID Category Severity Reproducibility Date Submitted Last Update
0003998 [DCSS] Bug Report major always 2011-05-17 11:42 2011-09-23 14:49
Reporter Galefury View Status public  
Assigned To galehar
Priority normal Resolution done  
Status closed   Product Branch 0.9 ancient branch
Summary 0003998: halo range information disparity between tiles and console
Description In console the range of TSO and holy creature halos is shown by coloring the floor. In tiles it's not. This is fine for player halos, but it prevents seeing the light from holy monsters before they enter line of sight. With Mennas in the game and the new holy monsters possibly being added to the dungeon at some point this actually matters.

This information is completely unavailable in tiles, not just hard to access. So this is an actual disparity in available information, and thus a bug. Displaying a yellow border around affected tiles like the purple silence border would work.
Additional Information
Tags has patch
Attached Files ? file icon 0001-Show-halo-radius-in-tiles.patch [^] (10,068 bytes) 2011-08-01 02:19 [Show Content]

- Relationships

-  Notes
(0014038)
edlothiol (developer)
2011-08-01 02:19

The attached patch fixes this both for local and Webtiles. The tiles (effects/halo_range.png and effects/halo_range_silenced.png) may need work, though; I'm not sure if they're not too obtrusive (since a TSO follower will see them all the time).
(0014043)
galehar (administrator)
2011-08-01 10:19

Applied, thanks. The halo tile could indeed use some work, but at least there's no more information disparity.
(0014463)
Dustbin (reporter)
2011-09-02 11:25

Perhaps the halo could colour only the tiles showing the edge of the halo, instead of all the ones in the middle, the current one strains my eyes a little.
(0014464)
KiloByte (manager)
2011-09-02 11:39

I'd use an actual halo. Remember, there is no need to limit ourselves to full opacity or full transparency: a subtle screen on the whole tile would work well.

Compare with orb glow I recently added.

It could even use one big texture rather than a set of individual tiles.
(0014796)
Galefury (updater)
2011-09-23 14:49

Information disparity is fixed, tiles can be improved ==> bug report closed.

- Issue History
Date Modified Username Field Change
2011-05-17 11:42 Galefury New Issue
2011-07-21 19:35 Kate Severity minor => major
2011-08-01 02:19 edlothiol File Added: 0001-Show-halo-radius-in-tiles.patch
2011-08-01 02:19 edlothiol Note Added: 0014038
2011-08-01 02:19 edlothiol Tag Attached: has patch
2011-08-01 10:19 galehar Note Added: 0014043
2011-08-01 10:19 galehar Status new => resolved
2011-08-01 10:19 galehar Fixed in Branch => 0.9 development branch
2011-08-01 10:19 galehar Resolution open => done
2011-08-01 10:19 galehar Assigned To => galehar
2011-09-02 11:25 Dustbin Note Added: 0014463
2011-09-02 11:39 KiloByte Note Added: 0014464
2011-09-23 14:49 Galefury Note Added: 0014796
2011-09-23 14:49 Galefury Status resolved => closed


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