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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||
0001377 | [DCSS] FR: Other | feature | have not tried | 2010-04-17 00:09 | 2010-04-17 00:18 | ||
Reporter | rkd | View Status | public | ||||
Assigned To | |||||||
Priority | normal | Resolution | suspended | ||||
Status | closed | Product Branch | 0.7 ancient branch | ||||
Summary | 0001377: Statue god brainstorming | ||||||
Description |
Was going to make a wiki but we'll get to that. I'll just post my scribblings here so everyone can take a look at it and come with suggestions/feedback. Currently it's just a few abilities ideas, flavor etc can be worked out later. Grants rElec, Conservation and/or rPois?, Warding and/or Sustain Abilities? Preferably Conservation (1-2 stars), rPois (3 stars) and rElec (4-5 stars) Ammunition gifting? or perhaps ammo+ranged weapon gifting. (if going for a ranged god, tho I'm thinking this will be primarily a god suited for heavy armoured characters or well, all characters.) Golems turn friendly on sight? or have a chance to turn friendly. I don't know how powerfull friendly electrical golems would be in zot:5. Perhaps golems just become pacified and won't really act. **ABILITIES** Turn into a statue: Grants you various resistances, reduces EV by a bit, increases AC (GDR?), might?, removes armour slots?, increases max hp? and makes you unable to move during the duration. (short/long duration? cancellable like transformation spells?) Create statue: You can create a statue on a square next to you. The question here is should the statue be like a "rock wall" that can be destroyed by digging/disint/LRD etc. or should it be like a plant that has high AC and reasonably high HP. Seeing as Create statue could technically work as to create a tomb of dorokhle. Create magical statue: Different statues can be created, (archer, ice, silver). Orange crystal statue should perhaps be ignored? divinations miscasts on monsters would do what exactly? :D Either power dependant which statue you create or random? not even sure which one would be best. OR PERHAPS what you wield during use of this ability will weight towards a certain statue. for example a ranged weapon in hand would give a higher chance for archer statue, freezing brand for ice statue and silver ammo for silver statue. Disarm/Disable/ statue: Turns a monster statue into a normal statue? or just "removes" it so it isn't in the way (thinking about bazaar vault where a silver statue guards the only way to the bazaar portal). Summon golems: Could be an ability instead of create statue. Power dependant, high invo/piety hightens chance for stronger golems, (max 2 at a time?). **WRATH** Summons various golems, turns you into a weak statue (EV loss, slow, weak AC gain), short duration petrify? Dislikes, wands of disintegration, destruction of statues, digging(small piety loss?) This was written down very quickly and I don't really see a point to "clean" it up. I just want people to look at it and come with there own suggestions, and hopefully we can get a fun viable god from it. :) |
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Additional Information | |||||||
Tags | No tags attached. | ||||||
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Notes | |
(0004293) doy (developer) 2010-04-17 00:18 |
Brainstorming belongs on the wiki - https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:other#statue_god [^] |
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