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ID Category Severity Reproducibility Date Submitted Last Update
0001377 [DCSS] FR: Other feature have not tried 2010-04-17 00:09 2010-04-17 00:18
Reporter rkd View Status public  
Assigned To
Priority normal Resolution suspended  
Status closed   Product Branch 0.7 ancient branch
Summary 0001377: Statue god brainstorming
Description Was going to make a wiki but we'll get to that. I'll just post my scribblings here so everyone can take a look at it and come with suggestions/feedback.

Currently it's just a few abilities ideas, flavor etc can be worked out later.

Grants rElec, Conservation and/or rPois?, Warding and/or Sustain Abilities? Preferably Conservation (1-2 stars), rPois (3 stars) and rElec (4-5 stars)

Ammunition gifting? or perhaps ammo+ranged weapon gifting. (if going for a ranged god, tho I'm thinking this will be primarily a god suited for heavy armoured characters or well, all characters.)

Golems turn friendly on sight? or have a chance to turn friendly. I don't know how powerfull friendly electrical golems would be in zot:5. Perhaps golems just become pacified and won't really act.

**ABILITIES**

Turn into a statue: Grants you various resistances, reduces EV by a bit, increases AC (GDR?), might?, removes armour slots?, increases max hp? and makes you unable to move during the duration. (short/long duration? cancellable like transformation spells?)

Create statue: You can create a statue on a square next to you. The question here is should the statue be like a "rock wall" that can be destroyed by digging/disint/LRD etc. or should it be like a plant that has high AC and reasonably high HP. Seeing as Create statue could technically work as to create a tomb of dorokhle.

Create magical statue: Different statues can be created, (archer, ice, silver). Orange crystal statue should perhaps be ignored? divinations miscasts on monsters would do what exactly? :D Either power dependant which statue you create or random? not even sure which one would be best.
OR PERHAPS what you wield during use of this ability will weight towards a certain statue. for example a ranged weapon in hand would give a higher chance for archer statue, freezing brand for ice statue and silver ammo for silver statue.

Disarm/Disable/ statue: Turns a monster statue into a normal statue? or just "removes" it so it isn't in the way (thinking about bazaar vault where a silver statue guards the only way to the bazaar portal).

Summon golems: Could be an ability instead of create statue. Power dependant, high invo/piety hightens chance for stronger golems, (max 2 at a time?).

**WRATH**

Summons various golems, turns you into a weak statue (EV loss, slow, weak AC gain), short duration petrify?


Dislikes, wands of disintegration, destruction of statues, digging(small piety loss?)


This was written down very quickly and I don't really see a point to "clean" it up. I just want people to look at it and come with there own suggestions, and hopefully we can get a fun viable god from it. :)
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(0004293)
doy (developer)
2010-04-17 00:18

Brainstorming belongs on the wiki - https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:other#statue_god [^]

- Issue History
Date Modified Username Field Change
2010-04-17 00:09 rkd New Issue
2010-04-17 00:18 doy Note Added: 0004293
2010-04-17 00:18 doy Status new => closed
2010-04-17 00:18 doy Resolution open => suspended
2010-04-17 00:18 doy Fixed in Branch => 0.7 development branch


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