Stone Soup 0.5.1 (20090728) --------------------------- Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Improved performance for the Tiles version. * Fixed crashes related to giant spores. * Fixed Summon Horrible Things sometimes hanging or crashing. * Fixed monsters refusing to enter or attack into grids on the map edge. * Fixed minivaults not being placed. * Fixed inconvenient electrical eels in entry vaults. * Fixed summoning decks giving permanent summons at low power. * Fixed erroneous "blocked line of fire" warnings. * Fixed missing items in Tiles inventory menus. * Fixed 'C' closing one out of several adjacent doors without prompting. * Fixed Xom's repel stairs effect moving shops. * Fixed Xom gifts not being destroyed in deep water. * Fixed magic mapping bugs in the Tiles version. * Fixed AltGr not being recognized in Windows Tiles version. * Fixed Alt-Tab sometimes locking the Alt key on Windows. * Fixed misbehaviour for temporary weapon brands and throwing. * Fixed Blade Hands not counting as slicing while wearing melded gloves. * Fixed berserking allies taking orders from 'ta'. * Fixed random blinking sometimes placing the player in dangerous clouds. * Fixed certain incorporeal monsters flying instead of levitating. * Fixed server disconnects at --More-- prompts allowing to avoid retribution. * Staff of earth damage is reduced by AC. * Lowered damage output for elemental staves. * Once entered, the gate to Zot remains open even without carrying runes. * Add some fancy messaging when opening the gate to Zot. * Prompt before moving when confused and next to lava or deep water. * Check some abilities' requirements before rolling the success check. * Consider armour properties in fatal stat loss check before transforming. * Really allow uniques to retain their spells when polymorphed. * Improve Yredelemnul's Enslave Soul, no longer uses random resistance checks. * Mutation attacks disregard magic resistance again. * Zin gets a power to once per game cure a follower of all mutations. * Artificers start with 1 MP. * Prompt before allowing TSO/Lugonu to bless your weapon. * Vampiric Draining/Drain Life deal damage to summons again, but don't heal. * Wielding stones for Sandblast now guarantees a range of 2. * Change Portal Projectile range to full LOS. * Limit the number of items a monster may pick up to two per turn. * Unknown mimics are no longer stabbable. * Turn autopickup back on if you gain see invisible, even temporarily. * Polymorph other always polymorphs shapeshifters whose form isn't magic immune. * Troll hide and armour count as light armour. * Let ghouls wear gloves again. * Wearing a visored helmet prevents biting attacks. * Allow players to reroll already named random character combinations. * Improved error messages when trying to load pre-0.5 save files or ghosts. * Some new vaults. * Add new milestones for the CAO tournament. * Tiles: Re-allow selection of player dolls ('-' command). * Add missing tiles options to the options guide (docs/, '?&' command). * Improve tiles for escape hatches and disturbances in shallow water. * Document tiles lags in tiles_help.txt and in the in-game FAQ ('?Q' command).