Stone Soup 0.4.4 (20081220) --------------------------- Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Fixed assertion failure upon high-scoring death. * Fixed Crawl spinning in CPU-pegging loop on disconnect on death screen. * Fixed time handling in dgl builds. * Fixed semi-controlled Blink. * Fixed '{' inscription. * Fixed crash when wizmode-creating a nonexistent monster type. * Fixed broken monster movement away from player. * Fixed acquirement() giving Book of Bugginess. * Fixed auto-swapping rings and amulets taking twice as long as normal. * Fixed explosive tracers leaking information about invisible monsters. * Fixed real/fake rakshasa identity being leaked in descriptions. * Fixed =f inscription preventing wielding of stones. * Fixed Spriggans being capable to wield staves while wearing a shield. * Fixed monsters being created with both a shield and wielding a two-hander. * Fixed off-by-1 error when selecting starting weapon. * Fixed bats being capable of opening/closing doors. * Fixed Draconians getting redundant mutations. * Fixed secondary unarmed attacks not waking sleeping monsters. * Fixed incorrect high score calculation. * Fixed backwards stealth check. * Fixed recharged wands not being inscribed with zap counts. * Fixed bad names for god-gifted unrandarts. * Fixed crash related to running on Windows 98. * Warn player if interlevel travel intends to take detours. * Make multi-corpse sacrifices take 1 turn only. * All 't' commands now take a turn. * Shining eyes now gives mutagenic chunks, eyes of draining poisonous ones. * Identify Holy Wrath brand on failed wield. * Make Lichform discard holy wrath weapons. * Properly disable traps in the Abyss. * Don't allow monsters to polymorph into a unique. * List new amount of charges when recharging identified wands. * Don't prompt when swapping into dangerous terrain. * Makhleb accepts collateral demon kills again. * Only sharp weapons are now offered for butchering. * Added an aptitudes hotkey for the book/weapon choice submenus. * Properly allow monsters to pick up and use javelins. * Don't apply menu colouring to Wp: and Qv: lines. * Improved interrupted butchery behaviour. * Saner autopickup exceptions.