Stone Soup 0.4.2 (20080729) --------------------------- Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Fixed defunct spell slot cap (and crash) with Selective Amnesia memorized. * Fixed the game crashing if PlaceInfo somehow ends up buggy. * Fixed runaway skill training. * Fixed vampire draining not destroying small corpses. * Fixed player being incapable of attacking some monsters. * Fixed Elf:1 arrival sometimes being disconnected. * Fixed picking up runes not enabling teleport control. * Fixed items being created in walls. * Fixed macros not working with 0.3.4 keymaps by introducing keybinding. * Fixed x_ and other feature hotkeys not working in the Abyss. * Fixed not swapping with a fiery monster into a fire cloud still moving it. * Fixed firing at enslaved monsters being impossible. * Fixed randart bardings masquerading as boots. * Fixed claws/ankus not being handled by the weapon option. * Fixed maps being unable to place monsters on shallow water. * Fixed non-potion effects taking Vampire hunger states into account. * Fixed repeatedly interrupted butchering making no progress. * Fixed prompting because of inappropriate weapon despite being confused. * Fixed resistances for lava creatures. * Weakened monster Dispel Undead. * TSO no longer minds if you attack an evil monster in an unchivalric manner. * TSO no longer grants permanent followers, only prolongs their existence. * Cleansing Flame won't harm monsters if TSO would be angry about that. * Intelligent allies can now equip themselves even if non-permanent. * Existing ghosts are now saved back if an undead player dies on their level. * Restrict freezing cloud to high-damage cold beams, reduce their duration. * Reduce number of times a beam can bounce. * Abominations created by Twisted Resurrection count as undead again. * Don't autoswitch to randarts with the curse property as a butchering tool. * Count chunks and blood towards decks of summoning rather than wonder. * Show monsters sensing/seeing invisible in their 'x' description. * Self-hit prompts now respect the player's known resistances. * 'allow_self_target = no' no longer prevents self-targetting for area spells. * Added chunk colour to lua eating prompt. * Added PCRE to the source tree.