00001 #ifndef SPELL_ZAP_H 00002 #define SPELL_ZAP_H 00003 00004 zap_type spell_to_zap(spell_type spell); 00005 00006 // Translate from spell to zap power (usually identical). 00007 int spell_zap_power(spell_type spell, int powc); 00008 00009 // Zaps have their own cap -- translate to spell power. 00010 int spell_zap_power_cap(spell_type spell); 00011 00012 #endif